User:Tepples: Difference between revisions

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I have developed a few NES programs:
I have developed a few NES programs:
* Games
* Games
** [[Concentration Room]], a card game
** ''[[Concentration Room]]'', a card game
** [[Thwaite]], a missile interception game that won the NROM division of the 2011 NESdev compo
** ''[[Thwaite]]'', a missile interception game that won the NROM division of the 2011 NESdev compo
** [[Zap Ruder]], a [[Zapper]] demo and air hockey simulator
** ''[[Zap Ruder]]'', a [[Zapper]] demo and air hockey simulator
** [[RHDE|RHDE: Furniture Fight]], a comical real-time strategy game
** ''[[RHDE|RHDE: Furniture Fight]]'', a comical real-time strategy game
** A port of ''[[robotfindskitten]]'', a Zen simulator resembling an Easter egg hunt
** ''[[Haunted: Halloween '85]]'', a platformer programmed under contract for Retrotainment Games (studio owned by Cash-In Culture)
** ''[[Haunted: Halloween '86 (The Curse of Possum Hollow)]]'', its sequel
* Multicart engines
* Multicart engines
** [[Forbidden Four]], early MMC1 multicart engine
** [[Forbidden Four]], early MMC1 multicart engine
** [[Action 53]], flexible multicart engine for discrete games, for which I designed [[User:Tepples/Multi-discrete mapper|a custom mapper]]
** [[Action 53]], flexible multicart engine for discrete games, for which I designed [[Action 53 mapper|a custom mapper]]
* Test ROMs
* Test ROMs
** BNTest, a test for oversize [[BNROM]] and [[AOROM]] support
** Mapper-specific tests: BNTest (oversize [[BNROM]] and [[AOROM]]), Test28 (Action 53 mapper), and tests for [[FME-7]] timer and WRAM bank switching
** Vaus Test, an [[Arkanoid controller]] test
** Controller tests: Zap Ruder (Zapper), Vaus Test ([[Arkanoid controller]]), Eighty ([[Four Score]]), spadtest ([[Standard controller|Super NES controller]] on NES), and a multi-controller test that began as an open bus behavior test, but not [[User:Tepples/Untested controllers|these]]
** Holy Mapperel, a multi-mapper test that works unchanged on a dozen different mappers
** ca65 project templates for NES NROM, NES UNROM/SGROM/SNROM, and Super NES LoROM
** [[240p test suite]], which tests the TV or upscaler connected to the video output
* [[Pently]], an audio engine designed for small ROM footprint without sacrificing power


Up next possibly are "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project.
I'm currently working on a commercial NES project.
After that possibly are "Corral", "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project.


For now see [//www.pineight.com/ my web site] and my user pages on other wikis:
For now see [https://pineight.com/ my web site], [https://twitter.com/PinoBatch my microblog on Twitter (@PinoBatch)], and my user pages on other wikis:
*[//en.wikipedia.org/wiki/User%3ADamian_Yerrick wikipedia:user:Damian Yerrick]
*[//en.wikipedia.org/wiki/User%3ADamian_Yerrick wikipedia:user:Damian Yerrick]
*[http://en.uncyclopedia.co/wiki/User%3ATepples uncyclopedia:user:Tepples]
*[http://en.uncyclopedia.co/wiki/User%3ATepples uncyclopedia:user:Tepples]
*[http://allthetropes.orain.org/wiki/User%3ADamian_Yerrick allthetropes:user:Damian Yerrick]
*[//allthetropes.org/wiki/User%3ADamian_Yerrick allthetropes:user:Damian Yerrick]


'''I am an administrator.''' If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access.
'''I am an administrator.''' If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access.

Revision as of 13:11, 27 January 2019

My name is Damian Yerrick. I have developed a few NES programs:

I'm currently working on a commercial NES project. After that possibly are "Corral", "Fizzbuzz", "Wrecking Ball Boy" and the "Reptile" project.

For now see my web site, my microblog on Twitter (@PinoBatch), and my user pages on other wikis:

I am an administrator. If you have problems requiring sysop attention, I typically get at least an hour a day on a machine with administrative access.

Licensing

Where otherwise unspecified, I hereby license my original contributions to this wiki under the Creative Commons Attribution License (CC BY) version 3.0. My code samples are additionally licensed under the zlib license.