User:Zzo38/Attribute Zone: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
No edit summary
(Graphics are now completed.)
Line 11: Line 11:
* Sound driver: Custom, using CsoundMML
* Sound driver: Custom, using CsoundMML
* Soundtrack by: [[User:Zzo38]]
* Soundtrack by: [[User:Zzo38]]
* Graphics by: Incomplete
* Graphics by: [[User:Zzo38]]
* Started on: December, 2014
* Started on: December, 2014
* Cart made: No
* Cart made: No

Revision as of 17:11, 3 February 2014

This game is a puzzle game designed based around the limitation of the PPU, such as 2x2 blocks of tiles have a single attribute, and that no more than eight sprites per scanline are possible.

It is possible to save levels to ROM if using an emulator that writes RAM images such that the 2K RAM is contiguous and unencoded in the save file (although I do not expect any emulator to save RAM images in any other way).

Overview

  • Status: Editor done, partially music done
  • Project owner: User:Zzo38
  • Developer: User:Zzo38
  • Compiler: Unofficial MagicKit
  • Other tools: Csound, CsoundMML, "lvlcopy.c", "huffer.c", "mkperiod.bas"
  • Sound driver: Custom, using CsoundMML
  • Soundtrack by: User:Zzo38
  • Graphics by: User:Zzo38
  • Started on: December, 2014
  • Cart made: No
  • Will make cart: It is intended to be possible although I probably won't do it by myself
  • Mapper: iNES Mapper #11: Color Dreams
  • PRG ROM: 32K
  • CHR ROM: Unknown
  • PRG RAM: 0
  • CHR RAM: 0
  • Players: 1
  • Input devices: Family BASIC Keyboard is supported in all modes; standard controller can play ROM levels only
  • License: Public domain
  • Tested on official hardware: No (I am unable to)

External

  • Forum
  • Download (includes source-codes, iNES ROM image, NSF, INI, and a few other things)