VRC2 pinout: Difference between revisions

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m (oops, forgot to remove comment about CHR A18 not being controllable)
m (fix from farid)
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       (f) CPU R/W -> |09  32| <- CPU D1 (fr)
       (f) CPU R/W -> |09  32| <- CPU D1 (fr)
       (r) CHR /CE <- |10  31| <- CPU D2 (fr)
       (r) CHR /CE <- |10  31| <- CPU D2 (fr)
      (f) PPU A13 -> |11  30| <- CPU D4 (fr)
      (f) PPU /A13 -> |11  30| <- CPU D4 (fr)
       (f) PPU /OE -> |12  29| <- CPU D3 (fr)
       (f) PPU /OE -> |12  29| <- CPU D3 (fr)
       (f) PPU A10 -> |13  28| -> CHR A17 (r)
       (f) PPU A10 -> |13  28| -> CHR A17 (r)
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The VRC2 µWire interface is believed to be nonfunctional.
The VRC2 µWire interface is believed to be nonfunctional.


Sources:
* http://nintendoallstars.w.interia.pl/romlab/vrcp.htm
* http://forums.nesdev.org/viewtopic.php?t=8569
[[Category:Pinouts]]
[[Category:Pinouts]]

Revision as of 02:18, 18 June 2014

Konami VRC2 and VRC4: 0.6" 40-pin PDIP (iNES Mappers 21, 22, 23, and 25)

 r: connects to ROM
 f: connects to Famicom
 
                     .--\/--. 
      (f) CPU A13 -> |01  40| -- +5V
      (f) CPU A14 -> |02  39| -> PRG A17 (r)
      (fr) CPU Ax -> |03  38| -> PRG A15 (r)
      (fr) CPU Ay -> |04  37| <- CPU A12 (f)
      (f) PPU A12 -> |05  36| -> PRG A14 (r)
      (f) PPU A11 -> |06  35| -> PRG A13 (r)
      (f) PPU A10 -> |07  34| -> PRG A16 (r)
      (r) PRG /CE <- |08  33| <- CPU D0 (fr)
      (f) CPU R/W -> |09  32| <- CPU D1 (fr)
      (r) CHR /CE <- |10  31| <- CPU D2 (fr)
     (f) PPU /A13 -> |11  30| <- CPU D4 (fr)
      (f) PPU /OE -> |12  29| <- CPU D3 (fr)
      (f) PPU A10 -> |13  28| -> CHR A17 (r)
      (f) /ROMSEL -> |14  27| -> CHR A15 (r)
           (f) M2 -> |15  26| -> CHR A12 (r)
 VRC4 (f) CHR A18 <- |16  25| -> CHR A14 (r)
    VRC4 (f) /IRQ <- |17  24| -> CHR A13 (r)
                ? -- |18  23| -> CHR A11 (r)
    VRC4 WRAM /CE <- |19  22| -> CHR A16 (r)
              GND -- |20  21| -> CHR A10 (r)
                     `------'
 3, 4: see below

The VRC2's pins 16-19 seem to have been intended for a never-seen-used EEPROM

Konami was greatly fond of making minor variations from one game to the next, presumably to make life harder on pirates.

VRC4a, PCB 352398, mapper 21 submapper 9

   (fr) CPU A2 -> |03  38| -> PRG A15 (r)
   (fr) CPU A1 -> |04  37| <- CPU A12 (f)

VRC2c, PCB 351948, mapper 25 submapper 15 &
VRC4b, PCB 351406, mapper 25 submapper 1

   (fr) CPU A0 -> |03  38| -> PRG A15 (r)
   (fr) CPU A1 -> |04  37| <- CPU A12 (f)

VRC4c, PCB 352889, mapper 21 submapper 14

   (fr) CPU A7 -> |03  38| -> PRG A15 (r)
   (fr) CPU A6 -> |04  37| <- CPU A12 (f)

VRC4d, PCB 352400, mapper 25 submapper 3

   (fr) CPU A2 -> |03  38| -> PRG A15 (r)
   (fr) CPU A3 -> |04  37| <- CPU A12 (f)

VRC4e, PCB 352396, mapper 23 submapper 10

   (fr) CPU A3 -> |03  38| -> PRG A15 (r)
   (fr) CPU A2 -> |04  37| <- CPU A12 (f)

VRC2b, PCBs 350603, 350636, 350926, and 351179, mapper 23 submapper 15

   (fr) CPU A1 -> |03  38| -> PRG A15 (r)
   (fr) CPU A0 -> |04  37| <- CPU A12 (f)

VRC2a, PCB 351618, mapper 22 (no submapper necessary)

   (fr) CPU A0 -> |03  38| -> PRG A15 (r)
   (fr) CPU A1 -> |04  37| <- CPU A12 (f)
                  ⋮     ⋮
   (f) PPU A10 -> |13  28| -> CHR A16 (r)
   (f) /ROMSEL -> |14  27| -> CHR A14 (r)
        (f) M2 -> |15  26| -> CHR A11 (r)
 VRC2 µWire DO -> |16  25| -> CHR A13 (r)
 VRC2 µWire DI <- |17  24| -> CHR A12 (r)
 VRC2 µWire SK <- |18  23| -> CHR A10 (r)
 VRC2 µWire CS <- |19  22| -> CHR A15 (r)
           GND -- |20  21| -> n/c

The VRC2 µWire interface is believed to be nonfunctional.

Sources: