Search results

From NESdev Wiki
Jump to navigationJump to search
  • ...e, in a block puzzle game such as the build phase of ''[[User:Tepples/RHDE|RHDE]]'', some pieces may be easier to place than others, and a good mix of simp ...losing silos too early. So it forces early targets to be houses. And in ''RHDE'', the smaller, simpler wall pieces appear earlier in the game, with the la
    4 KB (612 words) - 00:30, 18 March 2023
  • #[[User:Tepples/RHDE|RHDE: Furniture Fight]] #NovaSquirrel: FHBG, DABG, Sliding Blaster, some RHDE graphics, Conway's Life
    5 KB (653 words) - 00:58, 18 March 2023
  • ** Action 53, RHDE, robotfindskitten, 240p Test Suite, Nova the Squirrel
    3 KB (416 words) - 16:13, 12 March 2022
  • ...el/Nova the Squirrel|Nova the Squirrel]]'', menus in ''[[User:Tepples/RHDE|RHDE]]'', the [[Action 53]] menu, and a forthcoming Z-machine interpreter).
    6 KB (1,025 words) - 00:48, 18 March 2023
  • ...NES RPGs, the [[Action 53]] menu, and text boxes in ''[[User:Tepples/RHDE/RHDE]]'' and ''[[User:NovaSquirrel/Nova the Squirrel|Nova the Squirrel]]''. It's ...player characters can meet any monsters, or in a game like ''Dizzy'' or ''RHDE'' or ''Animal Crossing'', where the player can have any of several dozen it
    12 KB (2,159 words) - 00:44, 18 March 2023
  • ...rstanding needed to get occlusion working in ''Super Mario Bros. 3'' and ''RHDE''.
    9 KB (1,383 words) - 12:22, 15 July 2019
  • | [[User:Tepples/RHDE|RHDE]] || 2014-07-19 || [[User:Tepples|Damian Yerrick]] || Action || Fort buildi
    28 KB (4,032 words) - 18:33, 19 March 2023
  • ...([https://forums.nesdev.org/viewtopic.php?p=210736#p210736 screenshot]). ''RHDE: Furniture Fight'' in ''DA53'' uses it for characters behind furniture. ''H
    16 KB (2,509 words) - 02:10, 3 April 2024