Comparison of Nintendo mappers

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This article compares the capabilities of several Nintendo mappers.

Discrete logic

All of Nintendo's discrete logic mappers have bus conflicts except some revisions of 7.

iNES Chips Boards Max PRG PRG banks Max CHR CHR banks Mirroring PRG RAM? IRQ
0 0 NROM 32 8 V/H hardwired Rare None
2 2 UNROM, UOROM 256 16 + 16F 8 V/H hardwired No None
3 1 CNROM 32 32 8 V/H hardwired No None
7 1-2 AxROM 256 32 8 1 No None
13 1 CPROM (U) 32 16 4 + 4F V/H hardwired No None
34 1 BNROM 256 32 8 V/H hardwired No None
180 2 UNROM 256 16F + 16 8 V/H hardwired No None

ASIC

None of these ASIC mappers has bus conflicts.

iNES Mapper Boards Max PRG ROM PRG ROM banks Max CHR CHR banks Mirroring PRG RAM? Assist
1 MMC1 SGROM, SNROM, SUROM 512 16 + 16F; 32 8 4 + 4 V/H/1 switchable Optional None
1 MMC1 SKROM, SLROM 256 16 + 16F; 32 128 4 + 4 V/H/1 switchable Optional None
4 MMC3 TxROM 512 8 + 8 + 16F 256 2 + 2 + 1 + 1 + 1 + 1 V/H switchable Optional Scanline IRQ
4 MMC3 TGROM, TNROM 512 8 + 8 + 16F 8 2 + 2 + 1 + 1 + 1 + 1 V/H switchable Japan only Scanline IRQ
118 MMC3 TKSROM, TLSROM 512 8 + 8 + 16F 128 2 + 2 + 1 + 1 + 1 + 1 Any switchable Optional Scanline IRQ
119 MMC3 TQROM 128 8 + 8 + 16F 64 + 8 2 + 2 + 1 + 1 + 1 + 1 V/H switchable No Scanline IRQ
5 MMC5 ExROM 512
9 MMC2 PNROM 128 8 + 24F 128 4/4 + 4/4 V/H switchable No Automatic CHR bank switching
10 MMC4 FJROM, FKROM (J) 256 16 + 16F 128 4/4 + 4/4 V/H switchable Yes Automatic CHR bank switching