File:One half fraction CHR.png

From NESdev Wiki
Revision as of 17:48, 25 May 2023 by Tepples (talk | contribs) (How a tile for ½ (one-half fraction) is encoded, for PPU pattern tables. A red 1 (color 0b01), a yellow 2 (color 0b10), and a white slash (color 0b11) on a black background (color 0b00), with the binary and hexadecimal encodings of each plane. * For NES: Read down (41 C2 44 48 ... 42 87) * For Game Boy and Super NES 2bpp: Read across (41 01 C2 02 ... 80 87))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

One_half_fraction_CHR.png(256 × 128 pixels, file size: 1 KB, MIME type: image/png)

Summary

How a tile for ½ (one-half fraction) is encoded, for PPU pattern tables. A red 1 (color 0b01), a yellow 2 (color 0b10), and a white slash (color 0b11) on a black background (color 0b00), with the binary and hexadecimal encodings of each plane.

  • For NES: Read down (41 C2 44 48 ... 42 87)
  • For Game Boy and Super NES 2bpp: Read across (41 01 C2 02 ... 80 87)

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current17:48, 25 May 2023Thumbnail for version as of 17:48, 25 May 2023256 × 128 (1 KB)Tepples (talk | contribs)How a tile for ½ (one-half fraction) is encoded, for PPU pattern tables. A red 1 (color 0b01), a yellow 2 (color 0b10), and a white slash (color 0b11) on a black background (color 0b00), with the binary and hexadecimal encodings of each plane. * For NES: Read down (41 C2 44 48 ... 42 87) * For Game Boy and Super NES 2bpp: Read across (41 01 C2 02 ... 80 87)

The following 2 pages use this file: