INES Mapper 071: Difference between revisions

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(replace in-document pinout with links to pinout article. Provide links to kevtris's discussion of the lockout defeater. Remove solder pad config §. Fix outer bank spec. No bus conflicts.)
(→‎References: Link to Dish' and Fireburg's doc, remove pasted Dish')
Line 46: Line 46:
A0 controls a latch going to the [http://kevtris.org/mappers/lockout/camerica.html CIC stun circuit].
A0 controls a latch going to the [http://kevtris.org/mappers/lockout/camerica.html CIC stun circuit].


== References ==
== See also ==
*[http://kevtris.org/mappers/camerica/index.html Camerica Mappers by Kevin Horton]
*[http://kevtris.org/mappers/camerica/index.html Camerica Mappers by Kevin Horton]
 
*[http://www.romhacking.net/documents/362/ NES Mapper list] by Dish.
  Here are Disch's original notes:
*[http://nesdev.org/mappers.zip Comprehensive NES Mapper Document] by \Firebug\. Information on mapper's initial state is innacurate.
  ========================
  =  Mapper 071          =
  ========================
 
 
  Example Games:
  --------------------------
  MiG 29 - Soviet Fighter
  Fire Hawk
  The Fantastic Adventures of Dizzy
  Bee 52
 
 
  Notes:
  --------------------------
  This mapper covers several Camerica/Codemasters boards. One in paticular that needs to be noted is the board
  used by Fire Hawk -- which has mapper controlled 1-screen mirroring. On other boards, mirroring is
  hardwired!  This is yet another one of those terrific mapper number incompatibilities.
 
  Some of these games are EXTREMELY DIFFICULT to emulate.  Not because the mapper is complicated (it's actually
  very simple), but because the games are picky about timing and use some seldom used aspects of the NES.
 
  In paticular:
  - Bee 52 uses the sprite overflow flag ($2002.5)
  - MiG 29 uses DMC IRQs, and is VERY PICKY about their timing.  If your DMC IRQ timing isn't spot on (or at
  least really freaking close), this game will glitch like hell.
 
 
  This mapper also involves a custom lockout defeat circuit which is mostly unimportant for emulation purposes.
  Details will not be mentioned here, but are outlined in [http://kevtris.org/mappers/lockout/camerica.html Kevtris' Camerica Mappers documentation.]
 
  Fire Hawk does some strange timing code when changing the mirroring mode. It is unknown whether or not any
  special timing is required.
 
 
  Registers:
  --------------------------
 
    $8000-9FFF:  [...M ....]  Mirroring (for Fire Hawk only!)
      0 = 1ScA
      1 = 1ScB
 
    $C000-FFFF:  PRG Select (16k @ $8000)
 
 
  PRG Setup:
  --------------------------
 
        $8000  $A000  $C000  $E000 
      +---------------+---------------+
      |    $C000    |    { -1}    |
      +---------------+---------------+

Revision as of 10:39, 21 April 2015


iNES Mapper 071 is assigned to games developed by Codemasters and published by Camerica. It's largely a clone of UNROM, and Camerica games were initially emulated under iNES Mapper 002 before 071 was assigned.

Overview

  • PRG ROM size: 128 or 256 KiB
  • PRG ROM bank size: 16 KiB inner; ( 64 KiB outer in iNES Mapper 232 )
  • PRG RAM: None
  • CHR capacity: 8 KiB RAM
  • CHR bank size: Not bankswitched
  • Nametable mirroring: Hardwired H or V (most) or mapper controlled 1-screen (Fire Hawk)
  • Subject to bus conflicts: No

Banks

  • $8000-$BFFF: Switchable
  • $C000-$FFFF: Fixed to last bank
  • $8000-$FFFF: In the "Quattro" games, A16 and A17 are controlled by a separate register, allowing 64 KiB super-banks.

Registers

Outer bank select ($8000-$BFFF) (Only on iNES Mapper 232)

This register is present only on the Quattro carts, which use the BF9096 IC, and on the CCU in the Aladdin adapter (per KH)

7  bit  0
---- ----
xxxB Bxxx
   | |
   +-+--- Select 64 KiB PRG ROM bank for CPU $8000-$FFFF

Mirroring ($8000-$9FFF)

This register is present only on Fire Hawk, which uses the BF9097 IC. A submapper has been allocated for this difference.

7  bit  0
---- ----
xxxM xxxx
   |
   +----- Select 1 KiB CIRAM bank for PPU $2000-$2FFF

Bank select ($C000-$FFFF)

This register is present on all games: BF9093 (most common), BF9096, BF9097, and CCU. The number of bits available vary: 4 for the BF9093, 3 for the BF9097, and 2 for the BF9096.

7  bit  0
---- ----
xxxx PPPP
     ||||
     ++++- Select 16 KiB PRG ROM bank for CPU $8000-$BFFF

CIC stun control ($E000-$FFFF)

This register is present on all games. A0 controls a latch going to the CIC stun circuit.

See also