INES Mapper 206: Difference between revisions

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m (all 6 games make valid writes to the PRG banking registers)
(→‎Variants: What to do with an oversize #206? Probably just treat it as #88)
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[[INES Mapper 076|Mapper 76]] increases CHR to 128KiB by inflating the 1KiB CHR banks to 2KiB and making the originally-2KiB banks inaccessible.
[[INES Mapper 076|Mapper 76]] increases CHR to 128KiB by inflating the 1KiB CHR banks to 2KiB and making the originally-2KiB banks inaccessible.


Mappers [[INES Mapper 088|88]] and [[INES Mapper 154|154]] increase CHR to 128KiB by connecting PPU's A12 line to the CHR ROM's A16 line, making tiles in $0000 and $1000 come from disjoint sections of ROM.
Mappers [[INES Mapper 088|88]] increases CHR to 128KiB by connecting PPU's A12 line to the CHR ROM's A16 line, making tiles in $0000 and $1000 come from disjoint sections of ROM.
Because an undersize ROM on a mapper 88 board behaves identically to mapper 206, emulators may treat these mapper numbers as synonymous.


[[INES Mapper 154|Mapper 154]] additionally adds mapper-controlled one-screen mirroring.
[[INES Mapper 154|Mapper 154]] has the same as mapper 88, plus mapper-controlled one-screen mirroring.


[[INES Mapper 095|Mapper 95]] uses the MSB to control mirroring by connecting CHR A15 to CIRAM A10, much as CHR A17 controls CIRAM A10 in [[iNES Mapper 118|TxSROM]].
[[INES Mapper 095|Mapper 95]] uses the MSB to control mirroring by connecting CHR A15 to CIRAM A10, much as CHR A17 controls CIRAM A10 in [[iNES Mapper 118|TxSROM]].


The game ''Babel no Tou'', on the PCB '''3401''', is the only game with 32 KiB PRG that allows—and uses!—PRG banking. All other games with 32 KiB PRG connect CPU A13 and CPU A14 directly to the PRG ROM.
The game ''Babel no Tou'', on the PCB '''3401''', is the only game with 32 KiB PRG that allows—and uses!—PRG banking. All other games with 32 KiB PRG connect CPU A13 and CPU A14 directly to the PRG ROM.
== References ==
== References ==
*FCEUX source code
*FCEUX source code
*[http://www43.tok2.com/home/cmpslv/ Enri]'s reverse-engineered schematic of PCBs 3407 and 3416: http://www43.tok2.com/home/cmpslv/Famic/Fcmp206.htm
*[http://www43.tok2.com/home/cmpslv/ Enri]'s reverse-engineered schematic of PCBs 3407 and 3416: http://www43.tok2.com/home/cmpslv/Famic/Fcmp206.htm

Revision as of 17:57, 10 March 2014

iNES Mapper 206 is a stripped-down version of MMC3 used by Tengen and Namco. Chips used include "Tengen MIMIC-1" and "Namcot 118", and the boards made by Nintendo of America that used this mapper are NES-DxROM. Many ROMS using this mapper are incorrectly listed as using MMC3, but will usually work if emulated with MMC3, and the mirroring is correct, as if they were on a TEROM or TFROM board.

Compared to MMC3:

  • There are no IRQs
  • There is no WRAM support
  • PRG always has the last two 8KiB banks fixed to the end.
  • CHR always gives the left pattern table (0000-0FFF) the two 2KiB banks, and the right pattern table (1000-1FFF) the four 1KiB banks.
  • Mirroring is hardwired, one game uses 4-screen mirroring (Gauntlet).
  • CHR size limit is 64KiB, PRG size limit is 128KiB.
  • The two registers are repeated across the entire address space from $8000-$FFFF, not just $8000-$9FFF

Registers:

  • $8000: 00000xxx - Select which internal register gets written by $8001
  • $8001: 00xxxxxx - Value written to the internal register. PRG registers use only 4 bits.

Internal registers:

  • 0, 1: 2k CHR banks at 0000, 0800. Least significant bit is ignored.
  • 2, 3, 4, 5: 1k CHR banks at 1000, 1400, 1800, 1C00.
  • 6, 7: 8k PRG banks at 8000, A000.

Warning

Of the six known games with 32KiB PRG and a Namco 108, one pays attention to its banking registers, but the other five don't. Because all six games can be correctly emulated by respecting or entirely ignoring the PRG banking registers, it seems no submapper needs to be allocated for this variation.

Variants

Mapper 76 increases CHR to 128KiB by inflating the 1KiB CHR banks to 2KiB and making the originally-2KiB banks inaccessible.

Mappers 88 increases CHR to 128KiB by connecting PPU's A12 line to the CHR ROM's A16 line, making tiles in $0000 and $1000 come from disjoint sections of ROM. Because an undersize ROM on a mapper 88 board behaves identically to mapper 206, emulators may treat these mapper numbers as synonymous.

Mapper 154 has the same as mapper 88, plus mapper-controlled one-screen mirroring.

Mapper 95 uses the MSB to control mirroring by connecting CHR A15 to CIRAM A10, much as CHR A17 controls CIRAM A10 in TxSROM.

The game Babel no Tou, on the PCB 3401, is the only game with 32 KiB PRG that allows—and uses!—PRG banking. All other games with 32 KiB PRG connect CPU A13 and CPU A14 directly to the PRG ROM.

References