Oversize: Difference between revisions

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(More clearly distinguish from overdump in the lead)
(Action 53 eventually switched away from BNROM, though I still intend to support using the engine with BNROM.)
 
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'''Oversize''' refers to a [[ROM]] image that is larger than the largest image used for the licensed boards associated with the same mapper.
'''Oversize''' refers to a [[ROM]] image that is larger than the largest image used for the licensed boards associated with the same mapper.


As mask ROM capacities increased, Nintendo produced official oversize versions of some cartridge boards: [[UxROM|UNROM (mapper 2) became UOROM]] and [[AxROM|ANROM (mapper 7) became AOROM]].
As mask ROM capacities increased, Nintendo produced official oversize versions of some cartridge boards: [[UxROM|UNROM (mapper 2) became UOROM]] and [[AxROM|ANROM (mapper 7) became AOROM]]. This was done in cases where Nintendo could get away with simply routing more pins of the [[74161|74HC161]] already on the board to the ROM's address inputs. Third parties also produced clones of existing boards with more capabilities.
Panesian used an oversize clone of [[CNROM|CNROM (mapper 3)]] for its erotic games ''Bubble Bath Babes'', ''Peek-a-Boo Poker'', and ''Hot Slots''.
Panesian used an oversize clone of [[CNROM|CNROM (mapper 3)]] for its erotic games ''Bubble Bath Babes'', ''Peek-a-Boo Poker'', and ''Hot Slots''.
Likewise, it is speculated that the second ''Battle Kid'' game will use an oversize clone of UxROM.
Likewise, it is believed that the second ''Battle Kid'' game uses an oversize clone of UxROM.
This was done in cases where Nintendo could get away with simply routing more pins of the [[74161|74HC161]] already on the board to the ROM's address inputs.
 


The iNES mapper corresponding to a particular [[MMC|mapper chip]] may support larger ROMs than the actual ASIC did.
The iNES mapper corresponding to a particular [[MMC|mapper chip]] may support larger ROMs than the actual ASIC did.
Extra address lines might have been left out of the mapper to cut costs.
Extra address lines might have been left out of the mapper to cut costs.
Pins are one of the most expensive parts of an ASIC, and manufacturers left off extra pins to save money.
Pins are one of the most expensive parts of an ASIC, and manufacturers left off extra pins to save money.
Each pin for an extra address line, as each bit of each register uses space on the chip, and pins for the upper address lines would have been one of the most expensive
Each pin for an extra address line costs money, as does the die area occupied by each bit of each register, and upper address lines unlikely to ever see use within the mapper's life would have been a waste of money.
For example, mapper 4 theoretically supports up to 2048 KiB of PRG ROM with 8 bank bits, while the actual [[MMC3]] has only 6-bit bank registers, hence a 512 KiB limit.
For example, mapper 4 theoretically supports up to 2048 KiB of PRG ROM with 8 bank bits, while the actual [[MMC3]] has only 6-bit bank registers, hence a 512 KiB limit.
This affects discrete mappers as well, as Nintendo was using 74HC161s as 4-bit registers rather than [[74377|74HC377s for 8-bit registers]].
This affects discrete mappers as well, as Nintendo was using 74HC161s as 4-bit registers rather than [[74377|74HC377s for 8-bit registers]].
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Some emulators and copiers refuse to correctly load oversize ROMs.
Some emulators and copiers refuse to correctly load oversize ROMs.
For example, early versions of PowerPak mappers supported only the two least significant bits for CNROM and [[BNROM|BxROM (mapper 34)]] and couldn't play larger unlicensed ROMs such as the Panesian games or the [[Action 53]] multicart.
For example, early versions of [[PowerPak]] mappers supported only the two least significant bits for CNROM and [[BNROM|BxROM (mapper 34)]] and couldn't play larger unlicensed ROMs such as the Panesian games, [[Action 53]] multicart builds using BNROM, or ''Lizard''.
[http://forums.nesdev.org/viewtopic.php?p=79826#p79826 BNTest] tests support for oversize mappers 7 and 34.
[http://forums.nesdev.org/viewtopic.php?p=79826#p79826 BNTest] tests support for oversize mappers 7 and 34.

Latest revision as of 20:27, 29 December 2020

This article is about ROM images with more unique data than the original versions of a cartridge board allowed. For ROM images that contain redundant copies of data, see Overdump.

Oversize refers to a ROM image that is larger than the largest image used for the licensed boards associated with the same mapper.

As mask ROM capacities increased, Nintendo produced official oversize versions of some cartridge boards: UNROM (mapper 2) became UOROM and ANROM (mapper 7) became AOROM. This was done in cases where Nintendo could get away with simply routing more pins of the 74HC161 already on the board to the ROM's address inputs. Third parties also produced clones of existing boards with more capabilities. Panesian used an oversize clone of CNROM (mapper 3) for its erotic games Bubble Bath Babes, Peek-a-Boo Poker, and Hot Slots. Likewise, it is believed that the second Battle Kid game uses an oversize clone of UxROM.


The iNES mapper corresponding to a particular mapper chip may support larger ROMs than the actual ASIC did. Extra address lines might have been left out of the mapper to cut costs. Pins are one of the most expensive parts of an ASIC, and manufacturers left off extra pins to save money. Each pin for an extra address line costs money, as does the die area occupied by each bit of each register, and upper address lines unlikely to ever see use within the mapper's life would have been a waste of money. For example, mapper 4 theoretically supports up to 2048 KiB of PRG ROM with 8 bank bits, while the actual MMC3 has only 6-bit bank registers, hence a 512 KiB limit. This affects discrete mappers as well, as Nintendo was using 74HC161s as 4-bit registers rather than 74HC377s for 8-bit registers. AOROM was limited to 256 KiB because three bank bits and one nametable selection bit ate up the whole '161.

Sometimes the existing uses for a mapper's bank bits may get in the way of going too far oversize. TQROM (mapper 119) can't go past 64 KiB of CHR ROM because CHR bank bit 6 is the ROM/RAM selection bit. Mapper 7 can't go past 512 KiB of PRG ROM because PRG bank bit 4 is the nametable selection bit.

Some emulators and copiers refuse to correctly load oversize ROMs. For example, early versions of PowerPak mappers supported only the two least significant bits for CNROM and BxROM (mapper 34) and couldn't play larger unlicensed ROMs such as the Panesian games, Action 53 multicart builds using BNROM, or Lizard. BNTest tests support for oversize mappers 7 and 34.