Programming UNROM: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
(see also how to load CHR RAM)
m (→‎Bankswitching: Storing Y allows the banktable to be scrambled from copy to copy. This allows 5040 variants for UNROM and 1.3 trillion for UOROM.)
Line 48: Line 48:
       lda banktable, y        ;read a byte from the banktable
       lda banktable, y        ;read a byte from the banktable
       sta banktable, y        ;and write it back, switching banks
       sta banktable, y        ;and write it back, switching banks
       sta current_bank        ;store the current bank in RAM
       sty current_bank        ;store the current bank in RAM
       rts
       rts



Revision as of 13:07, 2 October 2010

UNROM is the common name for a discrete mapper found on the UNROM board as well as the less common UOROM board. UNROM has 64 KB or 128 KB PRG-ROM (divided into 8 16k banks) and CHR-RAM. The UOROM board works the same way and can take PRG-ROM up to 256 KB (16 banks). It is very easy to use once you know how to load CHR RAM.

iNES Header

Here is an iNES header for the UNROM mapper.

UNROM, 64 KB:

 .segment "HEADER"
   .byte "NES", $1A
   .byte $04       ;UNROM has 4 16k banks
   .byte $00       ;UNROM uses CHR RAM, so no CHR ROM
   .byte $20, $00  ;UNROM is Mapper 2
   .byte $00       ;UNROM has no PRG RAM, though clone boards might

UNROM, 128 KB (most common):

 .segment "HEADER"
   .byte "NES", $1A
   .byte $08       ;UNROM has 8 16k banks
   .byte $00       ;UNROM uses CHR RAM, so no CHR ROM
   .byte $20, $00  ;UNROM is Mapper 2
   .byte $00       ;UNROM has no PRG RAM, though clone boards might

UOROM, 256 KB:

 .segment "HEADER"
   .byte "NES", $1A
   .byte $10       ;UOROM has 16 16k banks
   .byte $00       ;UOROM uses CHR RAM, so no CHR ROM
   .byte $20, $00  ;UOROM is Mapper 2
   .byte $00       ;UOROM has no PRG RAM, though clone boards might

Bankswitching

UNROM has four or eight banks 16 KB in size; UOROM has 16 banks. The last of these banks is fixed at $C000-$FFFF. The rest (numbered 0-2, 0-6, or 0-14) are switchable at $8000-$BFFF.

Switching banks requires a write to $8000-$FFFF. In UNROM, bits 0-2 of the byte written to $8000-$FFFF will select the bank; UOROM uses bits 0-3. When writing to $8000-$FFFF, the value you are writing must match the value located at the destination address in ROM (see Bus conflict). One way to ensure this is to have a bankswitch lookup table. You can read from this table and then immediately write that value back to the table.

 .segment "BANKTABLE"
 banktable:
     .byte $00, $01, $02, $03, $04, $05, $06       ;Write to this table to switch banks.
     .byte $07, $08, $09, $0A, $0B, $0C, $0D, $0E
     ; UNROM needs only the first line of this table (0-6)
     ; but UOROM needs both lines (0-14).
 .segment "ZP": zeropage
 current_bank: .res 1
 .segment "CODE"
 bankswitch:
     lda banktable, y        ;read a byte from the banktable
     sta banktable, y        ;and write it back, switching banks
     sty current_bank        ;store the current bank in RAM
     rts

The lookup table and the bankswitching subroutine should be located in the fixed bank, so that they are always available. It is common to stick the lookup table somewhere in $FF00-$FFF9, close to the nmi/reset/irq vectors (at $FFFA-FFFF).

With the lookup table and bankswitching subroutine in place, switching banks is as easy as this:

     ldy #$02
     jsr bankswitch     ;switch to bank 2

See also