User contributions for Ulfalizer
From NESdev Wiki
Jump to navigationJump to search
22 April 2013
- 01:3501:35, 22 April 2013 diff hist −73 m PPU sprite priority Make sentence less run-on
21 April 2013
- 00:1400:14, 21 April 2013 diff hist +40 m PPU sprite priority No edit summary
- 00:0000:00, 21 April 2013 diff hist +263 PPU sprite priority Clarify what SMB3 does and why
20 April 2013
- 23:4623:46, 20 April 2013 diff hist −9 m PPU sprite evaluation No edit summary
- 23:4523:45, 20 April 2013 diff hist +168 PPU sprite evaluation Clarify sprite overflow bug description
- 17:0317:03, 20 April 2013 diff hist +6 m PPU sprite priority No edit summary
- 17:0317:03, 20 April 2013 diff hist +11 m PPU sprite priority No edit summary
- 17:0217:02, 20 April 2013 diff hist +645 PPU sprite priority The internals still weren't crystal clear, so adding a new section
18 April 2013
- 16:0516:05, 18 April 2013 diff hist +18 m Tricky-to-emulate games No edit summary
- 14:5314:53, 18 April 2013 diff hist +4 m PPU sprite evaluation No edit summary
- 14:5114:51, 18 April 2013 diff hist +173 PPU sprite evaluation Break sprite overflow bug into own section and clarify a bit
- 14:2814:28, 18 April 2013 diff hist +262 PPU sprite evaluation Give some more intro and clarify what OAM[n][m] means
- 14:2114:21, 18 April 2013 diff hist +188 PPU sprite evaluation Clarify why overflow is wonky
- 14:1514:15, 18 April 2013 diff hist +12 PPU sprite evaluation Small formatting adjustments
- 14:1314:13, 18 April 2013 diff hist +6 PPU sprite evaluation Indent conditional parts to make the algorithm a bit easier to follow
17 April 2013
- 10:5410:54, 17 April 2013 diff hist +190 PPU rendering The palette latches shift in from the right
15 April 2013
- 10:4910:49, 15 April 2013 diff hist +170 INES Mapper 004 Add link to timing diagram
- 06:0106:01, 15 April 2013 diff hist +170 Talk:Input devices No edit summary
14 April 2013
- 10:4010:40, 14 April 2013 diff hist +12 Input devices Mark some details as possibly NES-specific
- 10:3910:39, 14 April 2013 diff hist +197 N Talk:Input devices Created page with "I guess the discussion at the beginning could be NES-specific. Could someone fill in the details for Famicom? -~~~~"
- 09:4909:49, 14 April 2013 diff hist +86 Standard controller Clarify evil details
- 09:3909:39, 14 April 2013 diff hist 0 Input devices "Receives" implies output, so use "connected" instead
- 09:3109:31, 14 April 2013 diff hist +13 Standard controller Link glossary entry for 'strobe'
- 08:0708:07, 14 April 2013 diff hist +39 Glossary Clarify CIRAM entry
- 08:0508:05, 14 April 2013 diff hist +176 Glossary Add 'strobe' entry
- 07:5707:57, 14 April 2013 diff hist +44 NES reference guide Add link to wiring diagram
- 07:5507:55, 14 April 2013 diff hist +81 N File:Neswires.jpg NES wiring diagram (from http://img70.imageshack.us/img70/7050/ntd8bitnes4qk.jpg)
- 07:0507:05, 14 April 2013 diff hist +26 Input devices Make pinout link stand out a bit more
- 07:0207:02, 14 April 2013 diff hist −15 Input devices Rephrase $4016/17/r to be clearer
- 06:5506:55, 14 April 2013 diff hist +531 Input devices Add some pin and signal descriptions for $4016 and $4017
- 06:2006:20, 14 April 2013 diff hist +2 m PPU No edit summary
- 06:1806:18, 14 April 2013 diff hist +43 CPU pinout Add link to CPU interrupt quirks page
- 06:1406:14, 14 April 2013 diff hist +191 PPU Add link to the 2C02 technical reference document
- 05:5605:56, 14 April 2013 diff hist +193 CPU Add link to the 2A03 technical reference document
- 05:4805:48, 14 April 2013 diff hist +231 CPU pinout Add duty cycle information for M2
- 04:5304:53, 14 April 2013 diff hist −16 CPU interrupts Rearrange sections to put the hijacking quirk last and reword CLI/SEI/PLP explanation a bit
- 04:4604:46, 14 April 2013 diff hist −48 CPU interrupts No PC increments at all for IRQ/NMI, so reword BRK comparison
12 April 2013
- 15:3215:32, 12 April 2013 diff hist +246 Talk:Nesdev Wiki/current No edit summary
- 14:2614:26, 12 April 2013 diff hist −14 CPU interrupts No PC increments at all for IRQ/NMI
- 11:3511:35, 12 April 2013 diff hist +24 CPU interrupts Add I flag set points to tick-by-tick breakdowns
- 05:5605:56, 12 April 2013 diff hist +57 CPU Add note about every cycle being either read or write. Not sure if this is the best spot...
- 05:4805:48, 12 April 2013 diff hist +306 N Talk:NES reference guide Created page with "Maybe a page with links to old docs like YOSHi's could be added, with a warning that they might be inaccurate. Re-reading things in someone else's words helped me at least, ev..."
- 05:4105:41, 12 April 2013 diff hist −85 CPU interrupts Remove link to thread as it isn't really necessary with the added information and also inaccurate about the polling
- 05:3905:39, 12 April 2013 diff hist +338 6502 instructions Add links to Visual 6502 and Visual 2A03
- 05:3305:33, 12 April 2013 diff hist +390 N 6502 instructions Created page with "Below are some references for the 6502 instruction set: * http://www.obelisk.demon.co.uk/6502/reference.html - Instruction reference with flag behavior and timing * http://us..."
- 05:1005:10, 12 April 2013 diff hist +878 CPU interrupts Add a primer on low-level interrupt behavior and details on the branch instructions
- 03:2503:25, 12 April 2013 diff hist +206 CPU interrupts No edit summary
- 02:1702:17, 12 April 2013 diff hist +48 CPU interrupts Update explanation for CLI/SEI/PLP IRQ delay and link to a more relevant post
11 April 2013
- 13:4113:41, 11 April 2013 diff hist +247 CPU interrupts Add explanation for the delayed IRQ behavior
- 13:2513:25, 11 April 2013 diff hist 0 m CPU interrupts Might as well use A for both addresses
- 13:2313:23, 11 April 2013 diff hist −24 m CPU interrupts Not sure if the signal status is actually queried at that point, so just say "determines", as that has been verified down to the tick
- 13:2113:21, 11 April 2013 diff hist +143 CPU interrupts Add link to page on visual6502.org that covers the interrupt hijacking quirk
- 13:1913:19, 11 April 2013 diff hist −154 CPU interrupts Remove some redundancy
- 13:1013:10, 11 April 2013 diff hist +1,018 CPU interrupts Add tick-by-tick execution profiles for IRQ and NMI
- 10:0510:05, 11 April 2013 diff hist +166 CPU interrupts Add note about the B flag
- 09:5509:55, 11 April 2013 diff hist +32 Emulator tests Add link to 'CPU interrupt quirks' page
- 09:5009:50, 11 April 2013 diff hist +6 m CPU interrupts s/IRQ/interrupt/ to be clearer
- 09:4809:48, 11 April 2013 diff hist +31 m CPU interrupts No edit summary
- 09:4709:47, 11 April 2013 diff hist −5 m CPU interrupts Reword a bit
- 09:3809:38, 11 April 2013 diff hist +1 m CPU interrupts Fix typo
- 09:3809:38, 11 April 2013 diff hist +159 CPU interrupts Add note on interrupt internals
- 09:3409:34, 11 April 2013 diff hist +33 CPU interrupts Add link to 6502_cpu.txt for instruction cycle breakdown
- 09:2909:29, 11 April 2013 diff hist +169 CPU interrupts Minor rewording and more notes
- 09:2009:20, 11 April 2013 diff hist +27 CPU Link the newly created "CPU interrupt quirks" page
- 09:1909:19, 11 April 2013 diff hist +2,601 N CPU interrupts Created page with "== Interrupt hijacking == The MOS 6502 and by extension the 2A03/07 has a quirk that can cause one type of interrupt to partially hijack another type if they occur very close..."
- 07:5607:56, 11 April 2013 diff hist +196 PPU frame timing Clarify why the suppression behavior occurs
10 April 2013
- 02:5102:51, 10 April 2013 diff hist +250 Talk:CPU pinout No edit summary
- 02:4402:44, 10 April 2013 diff hist +63 CPU pinout Make the M2/φ0 connection explicit. (It can be inferred, but I think I would have missed it, so putting it in.)
- 02:2402:24, 10 April 2013 diff hist +349 Talk:CPU pinout No edit summary
- 01:0501:05, 10 April 2013 diff hist +379 Talk:CPU pinout No edit summary
- 00:2800:28, 10 April 2013 diff hist +190 CPU pinout Clarify that M2 is approximately the internal CPU clock
9 April 2013
- 23:4823:48, 9 April 2013 diff hist +95 PPU frame timing Clarify the timing diagram
- 00:1300:13, 9 April 2013 diff hist +92 PPU frame timing Skipped tick still occurs if sprites are enabled but not bg, so use "rendering" to be clearer
8 April 2013
- 23:4523:45, 8 April 2013 diff hist +412 N Talk:PPU frame timing Created page with "<pre> PPU 29780.7 29780.7 29780.7 29780.7 -C--P-------C--P-------C-P-------CP-------* CPU 29781 29781 29781 29781 * The above synchronizatio..."
- 23:4423:44, 8 April 2013 diff hist +155 PPU frame timing Clarify how the CPU/PPU clock synchronization works
- 23:3223:32, 8 April 2013 diff hist +384 PPU frame timing Clarify the first paragraph of CPU-PPU Clock Alignment
7 April 2013
- 04:0004:00, 7 April 2013 diff hist −96 PPU palettes Make description a bit less awkward. (It's still pretty awkward though.)
- 03:5003:50, 7 April 2013 diff hist +6 m PPU palettes No edit summary
- 03:4803:48, 7 April 2013 diff hist +396 PPU palettes Add some internal details related to disabling background and sprite rendering and restructure things a bit
- 03:1303:13, 7 April 2013 diff hist +223 PPU palettes Clarify where the backdrop color is used.
- 02:0202:02, 7 April 2013 diff hist −76 PPU OAM Merge the notes into the description of byte 2
6 April 2013
- 22:0822:08, 6 April 2013 diff hist +377 PPU rendering Clarify rendering and sprite zero timing.
- 17:2117:21, 6 April 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Shifter reload ticks were off by one.
- 17:2017:20, 6 April 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Shifter reload ticks were off by one.
5 April 2013
- 23:1423:14, 5 April 2013 diff hist +2,545 Talk:PPU rendering No edit summary
- 00:3900:39, 5 April 2013 diff hist +394 PPU OAM Clarify internal operation and timing of DMA.
2 April 2013
- 14:3614:36, 2 April 2013 diff hist +309 PPU Add note on PPU/CPU clocks. I somehow got the idea that the CPU and PPU could "drift" when I was starting out.
- 14:2014:20, 2 April 2013 diff hist +9 Game bugs Fix link to tricky-to-emulate games section
- 14:1814:18, 2 April 2013 diff hist −13 PPU sprite priority Fix link to hard-to-emulate games section for SMB3
- 14:1514:15, 2 April 2013 diff hist +32 PPU nametables Clarify that the CIRAM is not stored inside the PPU but uses its own chip
- 14:0614:06, 2 April 2013 diff hist +10 Tricky-to-emulate games Add reg mnemonic
- 13:5813:58, 2 April 2013 diff hist +75 NES reference guide Add link to Game bugs page
- 13:5513:55, 2 April 2013 diff hist +135 Talk:Emulator tests No edit summary
- 13:5513:55, 2 April 2013 diff hist −4,637 Emulator tests Remove hard-to-emulate games section as it has been moved to its own page
- 13:5313:53, 2 April 2013 diff hist +30 NES reference guide Add link to Tricky-to-emulate games page in preparation for moving the section out of Emulator tests
- 13:5013:50, 2 April 2013 diff hist +4,697 N Tricky-to-emulate games Create page in preparation for moving the hard-to-emulate games section
1 April 2013
- 20:2020:20, 1 April 2013 diff hist +270 Talk:Emulator tests No edit summary
- 11:4911:49, 1 April 2013 diff hist +136 Emulator tests Clarify Balloon Fight entry
- 11:4311:43, 1 April 2013 diff hist +385 Emulator tests Add Bill & Ted's Excellent Adventure to hard-to-emulate games
- 11:3211:32, 1 April 2013 diff hist +47 Emulator tests Battletoads also requires a decent sprite zero implementation
- 11:2911:29, 1 April 2013 diff hist +31 Emulator tests Rephrase Paperboy entry a bit
- 11:2211:22, 1 April 2013 diff hist +448 Emulator tests Add details on what makes Battletoads tricky
- 11:0411:04, 1 April 2013 diff hist +27 PPU Clarify that tile graphics are for both BG and sprites
- 10:5110:51, 1 April 2013 diff hist +2 m PPU palettes s/a/the/
- 10:5010:50, 1 April 2013 diff hist +202 Emulator tests Rearrange SMB entry so the name comes first and add some links on hard-to-emulate aspects
- 10:4210:42, 1 April 2013 diff hist +329 PPU palettes Clarify why $3F04/$3F08/$3F0C are normally unused and add note on black sky in SMB
- 10:3210:32, 1 April 2013 diff hist +371 PPU OAM Add information on how sprite zero hit detection works internally
- 10:2310:23, 1 April 2013 diff hist +43 PPU OAM Specify where the OAM memory is located.
- 10:1810:18, 1 April 2013 diff hist 0 m PPU No edit summary
- 10:1710:17, 1 April 2013 diff hist +40 PPU Clarify roles a bit
- 10:1210:12, 1 April 2013 diff hist +10 PPU Clarify that OAM page is sprite-related
- 09:5209:52, 1 April 2013 diff hist +124 PPU Emphasize importance of Skinny for emulator authors (as it's hidden under "hardware" behaviors)
- 09:4309:43, 1 April 2013 diff hist +191 PPU OAM Linkify some registers
28 March 2013
- 11:0511:05, 28 March 2013 diff hist +295 Talk:PPU OAM No edit summary
- 09:3109:31, 28 March 2013 diff hist 0 PPU OAM Rearrange "Internal operation" section slightly
- 09:2809:28, 28 March 2013 diff hist +26 PPU OAM Small internal operation clarification
- 09:2709:27, 28 March 2013 diff hist +374 PPU OAM Add some internal sprite priority details
- 08:5408:54, 28 March 2013 diff hist +11 PPU OAM Minor sprite zero clarifications
- 08:5008:50, 28 March 2013 diff hist +73 PPU OAM Clarify non-bg condition
- 08:4508:45, 28 March 2013 diff hist −4 m PPU OAM No edit summary
- 08:3508:35, 28 March 2013 diff hist +18 PPU OAM Rephrase sprite zero section to be a bit less awkward
- 08:3008:30, 28 March 2013 diff hist +5 m PPU OAM No edit summary
- 08:2908:29, 28 March 2013 diff hist +618 PPU OAM Add information on sprite zero hits (verified in Visual 2C02)
- 06:3306:33, 28 March 2013 diff hist +374 Talk:PPU registers No edit summary
27 March 2013
- 16:2116:21, 27 March 2013 diff hist +275 Talk:Visual 2C02 No edit summary current
- 16:1816:18, 27 March 2013 diff hist +44 N File:Sprite.png State for (possible) Visual 2C02 bug report.
- 16:0616:06, 27 March 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Last version had contradictory information on where the first pixel is output in the notes.
- 16:0516:05, 27 March 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Last version had contradictory information on where the first pixel is output.
- 15:3115:31, 27 March 2013 diff hist +28 PPU registers Clarify PPUDATA read buffer address range.
- 15:1615:16, 27 March 2013 diff hist +15 m Game bugs No edit summary
- 15:1415:14, 27 March 2013 diff hist +3 m Game bugs No edit summary
- 15:0815:08, 27 March 2013 diff hist +272 Talk:Game bugs No edit summary
- 15:0615:06, 27 March 2013 diff hist +39 Game bugs Rephrase "impossible" controller input section.
26 March 2013
- 04:4104:41, 26 March 2013 diff hist +192 Talk:Game bugs No edit summary
- 04:3904:39, 26 March 2013 diff hist +29 Game bugs Preventing impossible controller input could be optional
25 March 2013
- 04:3804:38, 25 March 2013 diff hist +705 Game bugs Add section on left+right/up+down
- 04:1804:18, 25 March 2013 diff hist +1 m PPU OAM Fix typo
- 03:5703:57, 25 March 2013 diff hist +61 PPU OAM Clarify how DMA works
- 03:5303:53, 25 March 2013 diff hist +656 PPU OAM Add an overview of internal OAM operation
- 02:0402:04, 25 March 2013 diff hist +3 PPU registers Linkify PPU memory map and move a paragraph out of 'The PPUDATA read buffer' section
- 00:5900:59, 25 March 2013 diff hist −6 m Visual 2C02 Small formatting changes
- 00:3800:38, 25 March 2013 diff hist +50 PPU Add link to Visual 2C02 page
24 March 2013
- 16:2916:29, 24 March 2013 diff hist −1 m Emulator tests No edit summary
- 16:0716:07, 24 March 2013 diff hist +1 Visual 2C02 No edit summary
- 16:0516:05, 24 March 2013 diff hist +4,535 N Visual 2C02 Created page with "'''Note: Visual 2C02 and Visual RP2C02 are hosted on a limited uplink, so please avoid e.g. shift-reloading them. Normal reloading should work fine.''' [http://www.qmtpro.com..."
- 15:0715:07, 24 March 2013 diff hist 0 N File:Visual 2C02 sections.jpeg No edit summary
23 March 2013
- 10:4910:49, 23 March 2013 diff hist +78 PPU registers No more sprites will be found after the OAM pointer has reached the end of OAM.
22 March 2013
- 04:5304:53, 22 March 2013 diff hist +4 PPU registers Use PPUDATA instead of $2007 to be more consistent with other sections.
- 04:0504:05, 22 March 2013 diff hist +80 PPU registers Clarify how DMA works.
- 03:3403:34, 22 March 2013 diff hist +57 PPU registers OAMADDR obscure behavior clarification.
- 03:2703:27, 22 March 2013 diff hist +8 PPU registers Small clarification of OAMADDR obscure behavior.
- 03:2503:25, 22 March 2013 diff hist +432 PPU registers Add some OAMADDR details that I have verified in Visual 2C02.
21 March 2013
- 06:0506:05, 21 March 2013 diff hist −249 PPU registers Undo revision 5784 by Ulfalizer (talk) (Should wait until the copying behavior has been verified. I can't reproduce it.)
- 04:4904:49, 21 March 2013 diff hist +87 Emulator tests Add Huge Insect to list of hard-to-emulate games.
- 04:4504:45, 21 March 2013 diff hist 0 Emulator tests Arrange hard-to-emulate games alphabetically.
- 04:2604:26, 21 March 2013 diff hist +249 PPU registers Clarify how DMA transfer works and add some obscure details about $2003
- 00:3800:38, 21 March 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Fix typo.
- 00:3700:37, 21 March 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Fix typo.
- 00:2600:26, 21 March 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Add note about beginning emulator development.
- 00:2400:24, 21 March 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Bleh... last update didn't stick for some reason.
- 00:2000:20, 21 March 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Remove a "not" and update modification date.
- 00:1600:16, 21 March 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Add note about beginning emulator development.
20 March 2013
- 02:4902:49, 20 March 2013 diff hist +223 Talk:PPU No edit summary
19 March 2013
- 19:2219:22, 19 March 2013 diff hist +247 Talk:INES Mapper 001 No edit summary
- 19:0919:09, 19 March 2013 diff hist +340 PPU registers Clarify EXT input/output.
- 08:1308:13, 19 March 2013 diff hist +127 Talk:Standard controller No edit summary
- 07:2207:22, 19 March 2013 diff hist +230 Talk:Standard controller No edit summary
- 06:1406:14, 19 March 2013 diff hist +88 Talk:INES Mapper 001 No edit summary
- 06:1406:14, 19 March 2013 diff hist +217 N Talk:INES Mapper 001 Created page with "Would it be okay to add a note to Disch's note explaining the "too close together" behavior? Kev says it's due to edge-triggering. The note would clearly indicate that it's a..."
- 06:1006:10, 19 March 2013 diff hist +93 PPU registers Small PPUDATA clarification.
- 05:5605:56, 19 March 2013 diff hist +384 PPU registers Reads from the palette do affect the internal buffer. Also clarify when the internal buffer is updated.
- 05:1105:11, 19 March 2013 diff hist +17 Standard controller Clarify where 0x40 comes from.
- 05:0405:04, 19 March 2013 diff hist +114 Emulator tests No edit summary
- 04:5104:51, 19 March 2013 diff hist 0 m Standard controller Rearrange slightly in order of importance.
- 04:5004:50, 19 March 2013 diff hist +260 Standard controller Add note about open bus causing the returned value to not be exactly 0/1.
- 01:1201:12, 19 March 2013 diff hist 0 File:Ppu.svg Ulfalizer uploaded a new version of "File:Ppu.svg": Add timing information for sprite 0 and image drawing.
- 01:1101:11, 19 March 2013 diff hist 0 File:Ntsc timing.png Ulfalizer uploaded a new version of "File:Ntsc timing.png": Add timing information for sprite 0 and image drawing.
- 01:1001:10, 19 March 2013 diff hist −63 PPU rendering The first pixel being output during the idle tick is incorrect.
16 March 2013
- 20:4620:46, 16 March 2013 diff hist −5 m Standard controller Fix small typo.
- 20:4420:44, 16 March 2013 diff hist +301 Standard controller No edit summary
- 17:5617:56, 16 March 2013 diff hist +7 PPU rendering Put diagram into its own section.
- 17:4917:49, 16 March 2013 diff hist +44 PPU frame timing No edit summary
- 17:4017:40, 16 March 2013 diff hist +131 The skinny on NES scrolling Add link to NTSC PPU SVG timing diagram.
- 17:2817:28, 16 March 2013 diff hist +153 PPU registers No edit summary
- 17:2217:22, 16 March 2013 diff hist +306 PPU rendering Add frame timing diagram
- 17:1017:10, 16 March 2013 diff hist +44 N File:Ppu.svg NTSC frame timing diagram (source SVG file).
- 16:5916:59, 16 March 2013 diff hist +26 N File:Ntsc timing.png NTSC frame timing diagram.
- 16:0816:08, 16 March 2013 diff hist +135 PPU frame timing Fix location of skipped tick.
- 15:3615:36, 16 March 2013 diff hist +10 m PPU OAM Make the difference between the NES and SNES vflip modes clearer.
- 15:3515:35, 16 March 2013 diff hist 0 PPU OAM Clarify vflip for 8x16 sprites.
- 15:2915:29, 16 March 2013 diff hist 0 m PPU registers Small grammar fix.
- 15:2515:25, 16 March 2013 diff hist +206 PPU registers Clarify when the vblank/sprite 0/overflow flags are set and cleared.
- 15:1115:11, 16 March 2013 diff hist +1 m PPU rendering Small consistency fix.
- 15:0915:09, 16 March 2013 diff hist +371 PPU rendering Update timings to reflect the latest information gleaned from Visual 2C02 (mostly delaying the fetches by one cycle)
- 00:4500:45, 16 March 2013 diff hist +222 Talk:PPU registers No edit summary
- 00:3800:38, 16 March 2013 diff hist +256 Talk:PPU rendering No edit summary
- 00:3000:30, 16 March 2013 diff hist +175 Talk:PPU No edit summary
18 January 2013
- 04:3004:30, 18 January 2013 diff hist +134 N Talk:Emulator tests Created page with "The http://blargg.parodius.com links are broken (e.g., instr_test-v3.zip). --~~~~"