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  • ...aises a new (unrelated) question. Is it in scope of the wiki to do List of games by xxx ? ...nteresting, for instance, Bootgod's databse is extremely useful in listing games by mapper or board or other hardware related factors.
    2 KB (274 words) - 18:01, 18 May 2015
  • ...plest form. From this list, you can drill down to a more specific section of the selected category. * [[List of games with significant regional differences]]
    3 KB (387 words) - 02:07, 16 February 2024
  • Some additional kind of level compressions: ...t). The compression program takes an input file which specifies which kind of tiles that RLE should be applied to. For the other tiles, RLE is not applie
    2 KB (262 words) - 21:43, 18 August 2020
  • ...metimes enough that I'm not yet comfortable adding some codes to the list. Of what's already on the list, here are the ones in which I have lower confide ...find much information about C-Dream and don't know if it's another branch of a company that owns Coconuts or what.
    4 KB (770 words) - 15:39, 28 March 2022
  • ...>$0000</tt> to <tt>$7fff</tt>, i.e., from outside of PRG-ROM. <!-- To find games like this: create a breakpoint in FCEUX Debugger. --> * ''The 3-D Battles of WorldRunner''
    4 KB (560 words) - 01:41, 13 January 2023
  • 01 Some Namcot 163 games use expansion audio, which uses a common mixing circuit: R1 appears to be a set of values which may vary in each board (4.7k, 10k, 15k, 22k, 33k).
    5 KB (562 words) - 02:22, 4 June 2023
  • ...es for the Famicom, though, it is common to OR together the D1 and D0 bits of a joypad read to allow players to use external controllers as substitutes f ...limited in functionality compared to the console's expansion port. Because of this, many controllers are not compatible with these adapters.
    11 KB (1,678 words) - 04:48, 18 January 2024
  • The following is a list of games that use the Famicom's expansion audio. * Link no Bouken (Zelda II: The Adventure of Link)
    4 KB (547 words) - 00:30, 15 January 2023
  • ...iate predecessors (ColecoVision and Sega Mark 1) was pixel-level scrolling of playfields. #Find the X and Y coordinates of the upper left corner of the visible area (the part seen by the "camera")
    12 KB (1,827 words) - 14:49, 17 April 2017
  • ...e/make any mapper code libraries. Again, going to bring this to attention of mods in chat. [[User:Alphamule|alphamule]] ([[User talk:Alphamule|talk]]) ::Rule of thumb: once you have final hardware, then you can get a mapper #. Before th
    24 KB (3,675 words) - 23:00, 17 June 2021
  • Some of these instructions are useful; some are not predictable; some do nothing bu ...C02, HuC6280, 65C816) were free to implement new instructions in the place of the unused ones.
    25 KB (4,160 words) - 22:15, 4 July 2023
  • Because the VRC2 is mostly a subset of the VRC4, relevant games are often emulated as VRC4 only. iNES mappers Example games:
    11 KB (1,714 words) - 07:56, 23 December 2021
  • There are two types of '''mirroring''' on the NES: * '''[[#Nametable Mirroring|Nametable Mirroring]]''' describes the layout of the NES' 2x2 [[PPU nametables|background nametable]] graphics, usually achi
    14 KB (2,276 words) - 19:17, 28 June 2022
  • ...Normal (The game is believed to never elicit a bus conflict. In the event of a bus conflict, the emulator should warn, abort, or produce random values; ...tool with its own goal, e.g. like nintendulator DX's thing to warn on use of uninitialized memory).
    17 KB (2,771 words) - 19:25, 13 August 2016
  • == Stability of ATX == ...s, and further claims that different machines use different values instead of $EE. It might actually be ORA <line noise> AND #i TAX, and predictable only
    8 KB (1,283 words) - 01:57, 12 November 2018
  • Given a few minutes of analysis, the routine at $eb13 appears to read the [[Family basic keyboard] ...ch aren't available any longer), and uses direct addressing $302,X instead of indirect addressing to access the buffer. So the second routine is more sui
    10 KB (1,625 words) - 23:38, 22 April 2024
  • At the very least the following games depend on hard-to-emulate or just obscure behavior. (If you're looking for ...e Nation'' (U): These refer to CHR ROM banks outside their size. A CHR ROM of the correct size will wrap the addresses correctly by discarding the most s
    16 KB (2,509 words) - 02:10, 3 April 2024
  • ...OMs and RAMs in the cartridge. In most cartridges, this involves some form of bank switching. ...that selects which part of the palette is used for a given sprite or area of the background.
    16 KB (2,749 words) - 06:29, 13 April 2023
  • There are two extensions of the NSF format: ...dress and period values are little endian. For example, an NTSC play speed of <code>FF 40</code> means $40FF, or 16639 microseconds.
    22 KB (3,623 words) - 06:18, 22 June 2023
  • * [https://github.com/freem/asm6f asm6f] - fork of asm6, providing support for illegal opcodes, NES 2.0 headers, symbol files * [https://github.com/dasm-assembler/dasm dasm] - by Matthew Dillon of the DragonflyBSD project, extended and maintained by various other authors.
    15 KB (2,239 words) - 21:49, 26 December 2023
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