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  • ...eproduce one of the map. Since then, I have been working on that proof of concept. ...to remake the PS3 demo of MM9. This mean the intro, menu and the Concrete Man stage but I want to push it a little bit more far. What I didn't like about
    2 KB (341 words) - 23:50, 17 March 2023
  • wow this is making me quite excited. i love megaman 9. would there be any plans to... port the game as a rom file in it's entiret ...work on it, I would take many years before it could be possibly done. Mega man 15 have more chances to comes out before :) [[User:Banshaku|Banshaku]]
    498 bytes (93 words) - 23:50, 17 March 2023

Page text matches

  • File:Megaman9 POC 20091030.png
    Mega man 9 proof of concept image 2009-10-30 #1
    (262 × 301 (8 KB)) - 06:54, 30 October 2009
  • File:Megaman9 POC 20091030 2.png
    Mega man 9 proof of concept 2009-10-30 image #2
    (262 × 304 (9 KB)) - 06:55, 30 October 2009
  • I'm the main admin of the nesdev wiki now located on parodius servers. ...sed in the [[User:Banshaku/Mega_Man_9_proof_of_concept|Mega man 9 proof of concept]].
    829 bytes (155 words) - 23:51, 17 March 2023
  • ...eproduce one of the map. Since then, I have been working on that proof of concept. ...to remake the PS3 demo of MM9. This mean the intro, menu and the Concrete Man stage but I want to push it a little bit more far. What I didn't like about
    2 KB (341 words) - 23:50, 17 March 2023
  • A list of NES projects. Feel free to add to this list. Many older projects were written for emulators of their time, and may not run correctly on modern emulators or real hardware.
    28 KB (4,032 words) - 18:33, 19 March 2023