TNES: Difference between revisions

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The '''TNES''' file format was discovered in Nintendo 3DS Virtual Console games. It fulfills much the same role as [[iNES]] format, but it avoids [https://forums.nesdev.org/viewtopic.php?f=5&t=15403 allegations of having misappropriated a format from the emulation scene].
The '''TNES''' file format was discovered in Nintendo 3DS Virtual Console games. It fulfills much the same role as [[iNES]] format, but it can also encapsulate Quick Disk images for FDS and avoids [https://forums.nesdev.org/viewtopic.php?f=5&t=15403 allegations of having misappropriated a format from the emulation scene].


{| class="wikitable"
{| class="wikitable"
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| 8 || Mirroring (0 mapper-controlled; 1 horizontal; 2 vertical)
| 8 || Mirroring (0 mapper-controlled; 1 horizontal; 2 vertical)
|-
|-
| 9 || CHR RAM (0 for none, 1 for 8192 bytes)
| 9 || Battery (0 none; 1 battery present)
|-
|-
| 10-11 || Used only for FDS images; purpose unknown, possibly side count
| 10-11 || Used only for FDS images; purpose unknown, possibly side count
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* Based on [https://pastebin.com/KLeWt2W3 TNES format] by einstein95, via [http://jul.rustedlogic.net/thread.php?id=17316 TCRF forum post]
* Based on [https://pastebin.com/KLeWt2W3 TNES format] by einstein95, via [http://jul.rustedlogic.net/thread.php?id=17316 TCRF forum post]
* [https://forums.nesdev.org/viewtopic.php?f=2&t=15792 FDS .qd format]
* [https://forums.nesdev.org/viewtopic.php?f=2&t=15792 FDS .qd format]
[[Category:File formats]]

Latest revision as of 20:33, 10 June 2019

The TNES file format was discovered in Nintendo 3DS Virtual Console games. It fulfills much the same role as iNES format, but it can also encapsulate Quick Disk images for FDS and avoids allegations of having misappropriated a format from the emulation scene.

Offset Contents
0-3 "TNES" (54 4E 45 53)
4 Mapper (TNES codes, not iNES codes)
5 PRG ROM size in 8192 byte units
6 CHR ROM size in 8192 byte units
7 WRAM (0 for none, 1 for 8192 bytes)
8 Mirroring (0 mapper-controlled; 1 horizontal; 2 vertical)
9 Battery (0 none; 1 battery present)
10-11 Used only for FDS images; purpose unknown, possibly side count
12-15 Zero

Mapper numbers differ, and Nintendo's own ASIC mappers have a contiguous block:

TNES mapper iNES mapper Meaning Notes
0 0 NROM
1 1 SxROM (MMC1)
2 9 PNROM (MMC2)
3 4 TxROM (MMC3) And presumably HKROM (MMC6)
4 10 FxROM (MMC4)
5 5 ExROM (MMC5)
6 2 UxROM
7 3 CNROM
9 7 AxROM
100 FDS ROM image consists of 8192 byte BIOS followed by .qd sides, which are 65536-byte FDS sides with CRCs included but no 16-byte header. Size bytes 5-9 are zero, but 10-11 are used.

References