Talk:Pulse Channel frequency chart: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
(→‎Merge: A pitch vs. a set of pitches)
(→‎Tuning: new section)
Line 5: Line 5:
Sort of, just a little more user-friendly. It's a simple reference for people who want to know which two bytes to plug into $4006-7 (et al.) in order to obtain a desired musical pitch, without getting bogged down in tables, calculations, formulas, ASCII diagrams, etc. Every reference I've been able to find seems to consist heavily of the latter, when all I want are those two little bytes! --[[User:Dr. Floppy|Dr. Floppy]] ([[User talk:Dr. Floppy|talk]]) 22:30, 14 October 2013 (MDT)
Sort of, just a little more user-friendly. It's a simple reference for people who want to know which two bytes to plug into $4006-7 (et al.) in order to obtain a desired musical pitch, without getting bogged down in tables, calculations, formulas, ASCII diagrams, etc. Every reference I've been able to find seems to consist heavily of the latter, when all I want are those two little bytes! --[[User:Dr. Floppy|Dr. Floppy]] ([[User talk:Dr. Floppy|talk]]) 22:30, 14 October 2013 (MDT)
:In my experience, someone developing a music engine doesn't want ''a'' pitch but instead a ''set'' of pitches to use for all the notes that will be played over the course of the program. Does your music engine store pitches in musical phrases as two bytes (a literal period) or as one (a note number)? I understand that the latter is more common in real music engines. --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 07:58, 15 October 2013 (MDT)
:In my experience, someone developing a music engine doesn't want ''a'' pitch but instead a ''set'' of pitches to use for all the notes that will be played over the course of the program. Does your music engine store pitches in musical phrases as two bytes (a literal period) or as one (a note number)? I understand that the latter is more common in real music engines. --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 07:58, 15 October 2013 (MDT)
== Tuning ==
If you're going to have a chart like this you should declare the nature of the tuning used. Presumably this is equal temperament using A-440Hz but this should be explicitly stated, as it is an arbitrary choice. - [[User:Rainwarrior|Rainwarrior]] ([[User talk:Rainwarrior|talk]]) 08:23, 15 October 2013 (MDT)

Revision as of 14:23, 15 October 2013

Merge

Isn't this the same as APU period table? --Tepples (talk) 20:27, 14 October 2013 (MDT)

Sort of, just a little more user-friendly. It's a simple reference for people who want to know which two bytes to plug into $4006-7 (et al.) in order to obtain a desired musical pitch, without getting bogged down in tables, calculations, formulas, ASCII diagrams, etc. Every reference I've been able to find seems to consist heavily of the latter, when all I want are those two little bytes! --Dr. Floppy (talk) 22:30, 14 October 2013 (MDT)

In my experience, someone developing a music engine doesn't want a pitch but instead a set of pitches to use for all the notes that will be played over the course of the program. Does your music engine store pitches in musical phrases as two bytes (a literal period) or as one (a note number)? I understand that the latter is more common in real music engines. --Tepples (talk) 07:58, 15 October 2013 (MDT)

Tuning

If you're going to have a chart like this you should declare the nature of the tuning used. Presumably this is equal temperament using A-440Hz but this should be explicitly stated, as it is an arbitrary choice. - Rainwarrior (talk) 08:23, 15 October 2013 (MDT)