User:Sivak/Battle Kid: Fortress of Peril: Difference between revisions

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==Screenshots==
==Screenshots==
[[Image:BattleKid-Wiki00.png|128px]] [[Image:BattleKid-Wiki01.png|128px]] [[Image:BattleKid-Wiki02.png|128px]]
[[Image:BattleKid-Wiki00.png|128px]] [[Image:BattleKid-Wiki01.png|128px]] [[Image:BattleKid-Wiki02.png|128px]]
==External link==
[http://www.youtube.com/view_play_list?p=731F9892A404BC46 Playlist of old demo videos]

Revision as of 06:21, 6 November 2009

This game is a platforming game, inspired from I Wanna be the Guy. It utilizes a Metroidvania-style approach in that, rather than having several levels, it is one large area that one can freely explore.

Overview

  • Project owner: Sivak
  • Developer: Sivak
  • Compiler : NESASM
  • Sound driver: Drag NSF
  • Soundtrack by: Sivak
  • Started on: October, 2008
  • Current status: Final beta testing and awaiting label artwork
  • Expected date: December, 2009
  • Will make cart: Yes
  • Mapper: iNES Mapper #2: UOROM
  • PRG Memory: 256 KB
  • CHR Memory: 0 KB

Story

A mysterious group is discovered to be secretly developing a weapon known as a Supermech, which would be a massive threat if they succeed. It is discovered by Dr. Tina Byers, who is a talented inventor. Timmy, a friend of the doctor's, is told about the weapon and is shown a special, upgradeable combat suit in hopes that he will be able to secretly deal with the Supermech threat.

Gameplay

The player controls Timmy, who must make his way through the various areas of the Fortress. Timmy can jump and use gloves that fire a simple shot to attack enemies.

The player always dies in one hit, though there are several locations that serve as continue points, indicated by the 9-pointed star or Nonagram symbol. On Normal or Easy difficulties, one may continue an infinite amount of times. Hard difficulty allows 50 continues, Very Hard allows 20, and Unfair has no continuing at all.

Along the way, one will find several enhancement cards that give new abilities to the suit Timmy wears, such as a higher jumping ability or the ability to breathe underwater.

The ultimate goal is to seek out and defeat the six guardians of the Fortress. After doing so, a special room will open up the pathway to the inner sanctum of the Fortress where the group making the Supermech is hiding.

Screenshots

BattleKid-Wiki00.png BattleKid-Wiki01.png BattleKid-Wiki02.png

External link

Playlist of old demo videos