User:Sivak/Mystic Pillars: Difference between revisions

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(Created page with 'This game is a clone of the game Columns. It is the third game done by Sivak Games. == Overview == *Project owner: Sivak *Developer: Sivak *Compiler : NESASM *Sound driver: Dra...')
 
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== Overview ==
== Overview ==
[[Image:MysPillars-Title.png|left|256px|Title screen]]
*Project owner: Sivak
*Project owner: Sivak
*Developer: Sivak
*Developer: Sivak
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*PRG Memory: 64 KB
*PRG Memory: 64 KB
*CHR Memory: 0 KB
*CHR Memory: 0 KB
{{Clr}}


== Gameplay ==
== Gameplay ==

Revision as of 03:57, 6 November 2009

This game is a clone of the game Columns. It is the third game done by Sivak Games.

Overview

Title screen
  • Project owner: Sivak
  • Developer: Sivak
  • Compiler : NESASM
  • Sound driver: Drag NSF
  • Soundtrack by: Sivak
  • Started on: May, 2008
  • Release date: November 25, 2008
  • Cart made: Yes
  • Mapper: iNES Mapper #2: UNROM
  • PRG Memory: 64 KB
  • CHR Memory: 0 KB


Gameplay

One must guide a pillar of 3 different tiles and stack them. Once 3 or more matching tiles are adjacent to each other, either horizontally, vertically, or diagonally, those tiles will be cleared and all overhead tiles will settle under gravity. If more matching happens as a result of this, then the process repeats, but with more points.

Every 35 matches will increase the level and speed at which the blocks fall. The speed caps at level 30.

Periodically, one will be granted a magic pillar which, when placed on a tile, will clear all tiles of that type from the well.

The game ends when a pillar crosses the top of the well or entry of a new pillar is impossible.

Trivia

  • The game could have been released in September of 2008, but was set back due to a shortage of ciclones to make the actual carts.