Visual circuit tutorial: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
(decimal mode was actually removed by making extremely minimal changes to the middle of the 6502 - the cut-off connections along the edges are from removing the output drivers)
Line 228: Line 228:


Some parts of the chips, especially outside the 6502 core, were designed using a copy-and-paste process called "[[wikipedia:standard cell|standard cell]]", leading to some seemingly nonsensical and cut-off connections. These carry no special significance. The image below contains an example.
Some parts of the chips, especially outside the 6502 core, were designed using a copy-and-paste process called "[[wikipedia:standard cell|standard cell]]", leading to some seemingly nonsensical and cut-off connections. These carry no special significance. The image below contains an example.
The 6502 core inside the 2A03 is a substantially tighter block of [[#Terms|NMOS]], but it still has a few cut-off connections remaining from removal of the patented decimal mode.
 
The 6502 core inside the 2A03 is a substantially tighter block of [[#Terms|NMOS]] (having been designed by hand), but it still has a few cut-off connections remaining from removal of the output drivers.


[[File:vis_cutoff.png|none]]
[[File:vis_cutoff.png|none]]

Revision as of 02:20, 29 May 2013

This is a crash course on making sense of the circuit displays in Visual 6502/2C02/2A03, written for people without much low-level electronics experience (like the author). It aims to present the information needed to read the diagrams at a basic level in simple language, omitting details that are unimportant when starting out.

You might want to read the Visual 6502 user's guide and the Visual 2C02 page first.

What the different colored areas are

Let's start by defining what the different colors mean:

Vis areas.png
  • Green areas are diffusion (explained below) connected to ground.
  • Red areas are diffusion connected to VCC (power).
  • Yellow areas are diffusion that is neither connected directly to ground nor directly to VCC.
  • Gray areas are metal.
  • Purple areas are polysilicon (often shortened to just "poly").

At the level presented here, diffusion, metal, and polysilicon can be thought of as roughly equivalent when viewed in isolation; they all conduct current. The important difference is in how they interact with each other, which is explained below.

Basic building blocks

Transistors

When a piece of polysilicon is sandwiched between two areas of diffusion, it acts as a gate, only letting current through when the polysilicon is powered (or, equivalently, high, 1, or open). The diffusion area from which current will flow when the gate is open is called the source. The diffusion area into which current will flow is called the drain. The gate together with the source and drain is what makes a transistor.

Vis transistor.png

Power sources

Around an area of powered diffusion we will often see something like the following (note the distinctive "hook" in the polysilicon):

Vis power.png

Here the polysilicon acts roughly like a resistor, preventing a short from VCC to ground when the power source would otherwise have a direct connection to ground along some path of open gates.

Nodes

Electrically common areas are called nodes in Visual 6502/2C02/2A03. Clicking on a node will highlight it, making it easier to see how things are connected (clicking on powered or grounded diffusion won't work; these only modify properties of other nodes and are not themselves nodes). When a node is highlighted, a numeric ID unique to the node will be displayed in the upper right, along with a name for the node if it has one. Node names are defined in nodenames.js.

Transistors can be selected separately by clicking on the gate (the part of the polysilicon between the diffusion areas). They have names that start with "t", followed by a numeric ID.

The Find: edit field can be used to locate nodes, either by numeric ID or by name. Numeric IDs can also be used to trace the values of nodes without an assigned name.

Logic elements

Inverters

An inverter is constructed like in the image below:

Vis inverter.png

When the input gate is low, current flows into the output wire. When the input gate is high, current flows into ground, driving the output wire low. The output wire is hence the inverse of the input wire.

When one node is the inverse of another, it is said that it inverts into the other node.

NOR gates

Below is an example of a NOR gate taken from Visual 2A03, related to controlling when the first square channel is silenced:

Vis nor.png

If any of the gates in red circles are open (high), the current from the highlighted node will go to ground instead of to the gate in the blue circle on the top. Hence the value that reaches the gate in the blue circle is the NOR of the values on the gates in the red circles.

The gate in the blue circle is part of a pass transistor, so called because it passes current between two nodes rather than driving or grounding a node. The gate in this case is apu_clk1, and we say that value is "buffered on apu_clk1".

Storage elements

Cross-coupled inverters

Two cross-coupled inverters will make a latch (an element that stores a single bit). This arrangement is often used for latches that are set or cleared by specific logic rather than by having a value copied into them (from e.g. a data bus line).

Below is the VBlank flag from Visual 2C02. To the left the vbl_flag node is highlighted, and to the right its inverse is highlighted. (We would label the inverse /vbl_flag, where "/" denotes "inverse" or "active low"). As can be seen by the two gates in white circles, each inverts into the other, forming two cross-coupled inverters.

Vis crossreg.png

(The different highlight colors are due to vbl_flag being set when the screenshot was taken.)

The two gates in blue circles set and clear the latch, respectively. To clear the latch, vbl_flag is driven low. To set the latch, /vbl_flag is driven low.

This circuit is an example of an SR Latch, where S stands for set and R for reset, corresponding to the set and clear gates above. It is more specifically an SR NOR Latch, as it can be viewed as being built of NOR gates (where e.g. set together with the upper gate in the white circle constitute a NOR).

Clocked latches

When a latch can be set directly from the value of some line, e.g. a data bus line, an arrangement involving a clock is often used. The motivation is to avoid having to form both data_line and /data_line and route them to the respective terminals of the latch, which would use more logic. (The clock is already routed all around the chip, so mixing it in usually isn't as much of a problem.)

As an example, here's the noi_lfsrmode node (the "Loop noise" flag from $400E):

Vis clockedreg.png

When apu_clk1 is high, noi_lfsrmode will flow into the second highlighted node, which then inverts into /noi_lfsrmode, forming a cross-coupled inverter latch. While apu_clk1 is low, the loop will be broken momentarily, and during this phase a new value can be copied into the latch by opening the w400e gate (which goes high on writes to $400E). The value let through by the pass transistor is the _db7 node, corresponding to the seventh bit of the data bus. (There's a via between the diffusion and the metal _db7 line - easier to see if the node is highlighted.) If the loop was not broken during the write operation, the old value in the latch would interfere with setting a new value.

Wire capacitance as storage

If a wire is "closed off" so that it is no longer connected to neither power nor ground, it will retain its value for a while through capacitance. This is used to store some short-lived data "on the wire" without requiring a latch (this is called dynamic logic, since it has time-dependent behavior beyond just the input clock). As an example, here's the read buffer for the 2C02's VBlank flag, which lets its value be read even though reading $2002 immediately clears the VBlank flag:

Vis vblbuf.png

When the circled gate (/read_2002_output_vblank_flag) goes low, the gate closes, holding the value. When the circled gate is high, the value of vbl_flag (or rather /vbl_flag in this case) is connected to the wire.

The clocked latch, described above, also makes use of wire capacitance when both the clock and the write enable are low. Chips which make use of this technique tend to have a minimum clock speed at which they can function correctly.

DRAM (Dynamic RAM)

Below is an example of a DRAM cell, taken from the internal PPU OAM memory:

Vis dram cell.png

In the left and right pictures the two sides of the cell are highlighted (with a different highlight color on the right due to the node being high). The two nodes are always inverses of each other, with the node highlighted in the left picture corresponding to the value held in the cell (low for 0 and high for 1).

Note that this is not an instance of cross-coupled inverters, as neither node is directly connected to a power source. Rather, DRAM depends on capacitance to hold the value, which will fade unless the capacitor is regularly refreshed (the high side recharged). (This is the "dynamic" part of DRAM.)

Below is a picture of the upper-right edge of the PPU OAM DRAM array:

Vis oam right.png

(The "column" and "row" labels are conventional memory terminology; they confusingly happen to get the opposite orientation in Visual 2C02. "Row" and "column" below will refer to this terminology.)

The spr_rowx lines are used to connect a row of memory cells to the horizontal bit lines; this is called opening that row. For example, spr_row16 opens the highlighted row, while spr_row0 opens the row on its right side. As can be guessed from the node names, the memory layout is not as straightforward as consecutive memory locations being stored in consecutive rows.

On the left side of OAM we see the following:

Vis oam left.png

Here, the pass transistors on the spr_col1 and spr_col3 lines select the bit lines from the first and second columns of the memory array, respectively (there are other, similar, lines next to them) . Each such spr_colx line is connected to eight different columns (16 bit lines), corresponding to the eight bits of the byte to be read or written (increasing bit positions are not stored in consecutive columns either). One notable exception to this pattern is that two columns only connect to five sets of bit lines; these columns correspond to the "flags" bytes in OAM, where the middle 3 bits don't actually exist.

DRAM refresh

In the first picture above we see pclk0 running along the right side of OAM, connected to pull-up transistors for each bit line. During pclk0, these are used to precharge the bit lines, after which the pull-up transistors are closed but the lines remain charged through capacitance. When the selected row is opened after pclk0, it will be exposed to the precharged bit lines, which has the effect of charging up the high side of the cell. On the low side of the cell, the precharge current will simply drain to ground, as the high side opens up the transistor on that side.

In a typical DRAM circuit, the rows are automatically and periodically refreshed to prevent values from fading. In the PPU, no such logic exists, and rows are only refreshed when accessed. The reason the PPU (usually) gets away with this is that sprite evaluation will access the entire OAM (provided rendering is enabled), refreshing the rows as a side effect.

In Visual 2C02, the precharge logic has been disconnected (clicking on the gates of the pull-up transistors will show that there are no transistors there, even though the visual display is as-if there would be) as it is not necessary in a purely digital simulator and causes timing glitches.

SRAM (Static RAM)

SRAM uses cross-coupled inverters for storage and is accessed using a row/column scheme similar to DRAM. Compared to DRAM, SRAM does not need to be refreshed, tends to be faster, uses more die area per memory cell, and draws more power for the NMOS version.

Below is a picture of SRAM memory cells used to store the PPU's palette (in this case the rows do go horizontally):

Vid sram.png

Miscellaneous circuitry

Digital-to-analog conversion (DAC)

The below Visual 2A03 circuitry controls the volume on the output pin for the two square channels (the triangle, noise, and DMC channels use a separate pin). Note that each successive bit has twice the weight of the preceding one in terms of the amount of powered diffusion connected to it.

Vis da conversion.png

This is an example of a binary-weighted DAC. A different type of DAC is used for the video output from the PPU (found in the upper-left of Visual 2C02, rotated 90 degrees here):

Vis vid dac.png

The upper-left end is actually connected to VCC, and the lower-right to ground. This is a voltage ladder, and works by tapping the wire at different points along the run to get different voltages. As the simulator is purely digital, this circuit is not directly used in the simulation, and some parts that would otherwise interfere with it have been disconnected.

Output drivers

These are found on pins capable of doing output, which need to be able to source (generate) and sink large currents to drive the line high or low. Large clusters of pull-up and pull-down transistors like these are sometimes called superbuffers. The polysilicon wire that would cause the pin to source current is highlighted below.

Vis output driver.png

Cut-off connections

Some parts of the chips, especially outside the 6502 core, were designed using a copy-and-paste process called "standard cell", leading to some seemingly nonsensical and cut-off connections. These carry no special significance. The image below contains an example.

The 6502 core inside the 2A03 is a substantially tighter block of NMOS (having been designed by hand), but it still has a few cut-off connections remaining from removal of the output drivers.

Vis cutoff.png

Layers

(This information is not essential to reading the diagrams.)

The layers that make up the chip are as follows, in order from bottom to top: substrate, diffusion, oxide (with holes for buried contacts and vias), polysilicon, more oxide (with holes for vias), metal, and passivation (or "overglass", containing holes where bond wires connect).

The way diffusion is powered or grounded is through vias to large areas of metal that are either grounded or powered.

Clocks

This section lists node names for various clocks that sequence operations within the chips. Some of the 6502 pin signals might have gained a "c_" prefix in Visual 2A03 compared to Visual 6502.

6502 core pins

clk0
The φ0 clock input pin. Goes low at the beginning of a CPU cycle.
clk1out, clk2out
The φ1 and φ2 output pins. φ2 is used to form M2 in the 2A03, which has a modified duty cycle.

6502 internal clock signals

cp1
High during the first phase (half-cycle) of a CPU cycle. The inverse of clk0.
cclk
High during the second phase of a CPU cycle. Roughly equivalent to clk0, but modified slightly to never overlap with cp1 (though that won't be visible in the simulators).

APU clock signals

apu_clk1
This clock signal has a 25% duty cycle. It ticks at half the rate of the CPU clock, and is high only when φ2 is low.
apu_/clk2
Like apu_clk1, but ticks on the opposite phase, and is also inverted so that it has a 75% duty cycle.

This clock arrangement helps to ensure that timed events (various counters being decremented or reloaded) do not conflict with writes from the CPU (which only happen when φ2 is high).

φ1 1 0 1 0 1 0 1 0
φ2 0 1 0 1 0 1 0 1
apu_clk1 1 0 0 0 1 0 0 0
apu_/clk2 1 1 0 1 1 1 0 1

PPU clock signals

clk0
The input clock, fed from the master clock. Used directly in video waveform generation.
_clk0
The inverse of clk0.
pclk0
The pixel clock. Derived from clk0 by dividing by four (NTSC) or five (PAL). One cycle corresponds to a rendered dot, with pclk0 being high during the first phase (half-cycle).
pclk1
The inverse of pclk0. High during the second phase of a pixel clock.

Terms

Below are various terms you might run into:

Bond wire
A wire that connects an internal pad to an external pin on the chip package; see e.g. [1].
Buried contact
A connection between diffusion and polysilicon.
NMOS
The technology used for the transistors in the 2A03 and 2C02. In NMOS, transistors are made by creating regions of n-doped semiconductor that become the source and drain ("n-doped" because this doping increases the mobility of electrons and their negative charge). This type of transistor is good at sinking current to ground (this is what causes a 0 bit to usually "win" in bus conflicts), and worse at pulling up. PMOS is the opposite. The transistors used in NMOS and PMOS are more precisely called n(-type )MOSFETs and p(-type )MOSFETs, respectively.
Open drain
A type of output that works by sinking current from an external pull-up resistor instead of generating current on its own. An example is the PPU's INT pin. The pull-up resistor is denoted "RM1" in this wiring diagram.
Pull-up resistor
A resistor connected to power. "Pull-up" comes from pulling the wire to a high state.
Pull-up transistor
A transistor whose gate when open causes current to flow from a power source.
Pull-down transistor
The analogue of a pull-up transistor for sinking to ground.
Via
A connection between polysilicon/diffusion and metal.

Tips for working with the simulators

Clearing highlighting

When the simulator is loaded and after it has been run with "animate during simulation" enabled, nodes that are high will be highlighted. To get rid of this highlighting, click the "clear highlighting" button.

Local copies of the simulator

Being able to add node names to nodenames.js can be very helpful when figuring out a circuit. To do this, a local version of the simulator can be downloaded with e.g. $ wget --convert-links on a *nix system. Please watch the recursion level and avoid downloading data needlessly, as at least Visual 2C02 and Visual 2A03 are hosted on a limited uplink.