.pal: Difference between revisions

From NESdev Wiki
Jump to navigationJump to search
m (1 revision: Rest of pages not related to reference)
(fixed a couple broken links. This page needs inbound links)
Line 1: Line 1:
'''.pal''' is an extension used by [[palette]] files for NES emulators. Before [[NTSC Video]] was fully understood, emulators used palette files to translate [[NES PPU]]'s HSV color values into sRGB values for the PC display. Palette files are still required for emulation of the RGB PPUs of the VS Unisystem and PlayChoice 10 systems.
'''.pal''' is an extension used by [[palette]] files for NES emulators.
Palette files are required for emulation of the RGB PPUs of the VS Unisystem, PlayChoice 10, and Famicom Titler systems.
Before [[NTSC video]] was fully understood, emulators also used palette files to translate the [[PPU]]'s HSV color values into sRGB values for the PC display.


Most palette files used by NES emulators are 192 bytes in size.
Most palette files used by NES emulators are 192 bytes in size.
Line 9: Line 11:
A program that writes .pal files SHOULD use the range 0-255 or 0-63 depending on the emulator that will use the file. (The original VGA used only 64 intensity levels, but modern video cards use 256.)
A program that writes .pal files SHOULD use the range 0-255 or 0-63 depending on the emulator that will use the file. (The original VGA used only 64 intensity levels, but modern video cards use 256.)


An optional extension of the .pal format (currently only known to be supported by Nintendulator 0.965 beta) lengthens the file to 1536 bytes in order to store each palette value when colour (de-)emphasis bits are applied. For the VS Unisystem and Playchoice-10, this is vital, as their RGB PPUs actually perform colour emphasis by forcing the specified color channels to maximum intensity.
An optional extension of the .pal format (currently only known to be supported by Nintendulator 0.965 beta) lengthens the file to 1536 bytes in order to store each palette value when colour (de-)emphasis bits are applied. For VS and PlayChoice, this is vital, as their RGB PPUs actually perform colour emphasis by forcing the specified color channels to maximum intensity.


[[Category:File Formats]]
[[Category:File Formats]]

Revision as of 14:50, 2 March 2010

.pal is an extension used by palette files for NES emulators. Palette files are required for emulation of the RGB PPUs of the VS Unisystem, PlayChoice 10, and Famicom Titler systems. Before NTSC video was fully understood, emulators also used palette files to translate the PPU's HSV color values into sRGB values for the PC display.

Most palette files used by NES emulators are 192 bytes in size.

The .pal file MUST contain at least 64 entries, one for each of 64 NES color values. Emulators MUST ignore entries beyond the first 64.

Each entry MUST consist of three unsigned 8-bit bytes, in the order red intensity, green intensity, and blue intensity. The intensity values SHOULD represent the color used by a flat area of this NES color value, using the sRGB color space. The value 0 MUST represent black, and the highest intensity value in the file MUST represent full intensity.

A program that writes .pal files SHOULD use the range 0-255 or 0-63 depending on the emulator that will use the file. (The original VGA used only 64 intensity levels, but modern video cards use 256.)

An optional extension of the .pal format (currently only known to be supported by Nintendulator 0.965 beta) lengthens the file to 1536 bytes in order to store each palette value when colour (de-)emphasis bits are applied. For VS and PlayChoice, this is vital, as their RGB PPUs actually perform colour emphasis by forcing the specified color channels to maximum intensity.