NSF: Revision history

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17 February 2019

  • curprev 05:3705:37, 17 February 2019Rainwarrior talk contribs 21,328 bytes −24 The reason given for no IRQ is probably false (I don't know if there was ever a hardware player that used IRQ to drive PLAY?), reviewing old forum posts and players it seems IRQ was just never consistently available and rippers collectively eschewed it.

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12 June 2009

  • curprev 15:3415:34, 12 June 2009Banshaku talk contribsm 10,085 bytes +10,085 Created page with 'The basic idea is one rips the music/sound code from an NES game and prepends a small header to the data. A program of some form (6502/sound emulator) then takes the data and lo...'