PPU pinout: Difference between revisions

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(set off Vs./PC-10 info make the EXT3 statement clearly only to them)
m (→‎See also: link to my corrected schematic now that that's a thing)
Line 42: Line 42:
* [http://green.ap.teacup.com/junker/116.html 電子機器(Electronics) Junker's redrawn schematic of the HVC-001]
* [http://green.ap.teacup.com/junker/116.html 電子機器(Electronics) Junker's redrawn schematic of the HVC-001]
* [http://console5.com/wiki/Nintendo_NES-001#Schematics Electronix Corp's redrawn schematic of the NES-001]
* [http://console5.com/wiki/Nintendo_NES-001#Schematics Electronix Corp's redrawn schematic of the NES-001]
** Note: Minor error on page "NES 3" for the power led / reset switch board: pin 5 connects to LED, pin 4 connects to switch, pin 3 is +5V.
** [https://forums.nesdev.org/viewtopic.php?p=203383#p203383 Fixed errata from page 3 of above schematic]

Revision as of 22:06, 3 November 2017

Pin out

          .--\/--.
   R/W -> |01  40| -- +5
CPU D0 <> |02  39| -> ALE
CPU D1 <> |03  38| <> PPU AD0
CPU D2 <> |04  37| <> PPU AD1
CPU D3 <> |05  36| <> PPU AD2
CPU D4 <> |06  35| <> PPU AD3
CPU D5 <> |07  34| <> PPU AD4
CPU D6 <> |08  33| <> PPU AD5
CPU D7 <> |09  32| <> PPU AD6
CPU A2 -> |10  31| <> PPU AD7
CPU A1 -> |11  30| -> PPU A8
CPU A0 -> |12  29| -> PPU A9
   /CS -> |13  28| -> PPU A10
  EXT0 <> |14  27| -> PPU A11
  EXT1 <> |15  26| -> PPU A12
  EXT2 <> |16  25| -> PPU A13
  EXT3 <> |17  24| -> /RD
   CLK -> |18  23| -> /WR
  /INT <- |19  22| <- /RST
   GND -- |20  21| -> VOUT
          `------'

Signal description

  • R/W, CPU D0-D7, and CPU A0-A2, are signals from the CPU. CPU A2-A0 are tied to the corresponding CPU address pins and select the PPU register (0-7).
  • /CS is generated by the 74139 (address decoder) on the mainboard to map the PPU regs in the CPU memory range from $2000 to $3FFF.
  • EXTx allows the combination of two PPUs - setting the "slave" bit in the PPUCTRL ($2000) register causes the PPU to output palette indices to these pins, and clearing said bit causes it to instead read indices from these pins (and use them to select the background color).
    • For the Vs. System and Playchoice PPUs, EXT0…2 are replaced with R, G, and B respectively. EXT3 is tied to ground; its functionality is unknown.
  • CLK is the 21.47727 MHz (NTSC) or 26.6017 MHz (PAL) clock input. It is doubled for the color generator (and then divided by 12 to get the colorburst frequency) and also divided by 4 (NTSC) or 5 (PAL) for the pixel and memory clocks.
  • /INT is connected to the CPU's /NMI pin.
  • ALE (Address Latch Enable) goes high at the beginning of a PPU VRAM access and is used to latch the lower 8 bits of the PPU's address bus; see the PPU address bus section of PPU rendering. It stays high for one PPU cycle.
  • PPU ADx (Address + Data) is the PPU's data bus, multiplexed with the lower 8 bits of the PPU's address bus.
  • PPU A8-A13 are the top 6 bits of the PPU's address bus.
  • /RD and /WR specify that the PPU is reading from or writing to VRAM. As an exception, writing to the internal palette range (3F00-3FFF) will not assert /WR.
  • /RST resets certain parts of the chip to their initial power-on state: the clock divider, video phase generator, scanline/pixel counters, and the even/odd frame toggle. It also keeps several registers zeroed out for a full frame: PPUCTRL, PPUMASK ($2001), PPUSCROLL ($2005; the VRAM address latch "T", fine X scroll, and the H/V toggle), and the VRAM read buffer. It is used in the NES to clear the screen when the console is reset either by the button or the CIC, and in a dual-PPU system it can be used to genlock the two PPUs together.
  • VOUT is the shifted analog video output. For the Vs. System and Playchoice PPUs, this is only the composite sync signal.

See also