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  • The US release of ''After Burner'' has CHR ROM split into [http://bootgod.dyndns.org:7777/profile.php?id=326 two 28-pin chips].
    5 KB (846 words) - 16:57, 7 December 2021
  • Perfectionist programmers could use raster split to hide glitches (and possibly also provide more blanking time to update VR ...t the nametables. [[Status bar|Status bars]] typically require a scrolling split at a timed location on the screen. This can be done most easily with a mapp
    14 KB (2,276 words) - 19:17, 28 June 2022
  • ** How to split the screen for a status bar
    7 KB (933 words) - 15:58, 23 March 2024
  • ...-point per IRQ is possible, with the shortest IRQ being 3.8 scanlines. For split points closer than this amount, timed code has to be used.
    18 KB (2,658 words) - 16:22, 21 March 2024
  • ''Mega Man'' games that split their maps into 32x32 metametatiles (megatiles?), composed of four 16x16 me
    9 KB (1,470 words) - 22:03, 9 October 2023
  • ...kground pixels overlapping the sprite zero that is used for the status bar split. * The first scanline after a scroll split is glitched. This shows up as garbage above the left side of the status bar
    22 KB (3,571 words) - 03:52, 29 April 2024
  • :A maskable hardware interrupt. Used most often by external hardware to do split-screen scrolling or to trigger events (like disk-loading on the Famicom Dis ...PU register $2002 is set to 1. This is commonly used to provide timing for split-screen scrolling when the cartridge doesn't have some kind of IRQ.
    16 KB (2,749 words) - 06:29, 13 April 2023
  • ...ering is turned on late to free up more VRAM update time, or the screen is split.
    9 KB (1,484 words) - 17:58, 25 February 2024
  • ...s for the next frame, and the next, and the next. The frame can further be split into two generalized sections: ''VBlank'' and ''Rendering time''. * Slowdown will cause you to "miss" frames. If you're doing a screen split or other raster effect, you won't be able to set it up properly, and the st
    31 KB (5,329 words) - 15:17, 24 April 2017
  • ;Workaround for PRG/CHR divide: A drawback of using CHR ROM is that the split between PRG ROM and CHR ROM fragments your data, but it can be worked aroun
    12 KB (2,159 words) - 00:44, 18 March 2023
  • ...bank contain their own copy of this bonus RAM so the total is almost 8 KB split evenly across the two pages.
    12 KB (1,973 words) - 14:22, 20 January 2024
  • ...s how to abuse [[APU DMC]] timers to create a more-or-less reliable scroll split. Source code.
    28 KB (4,032 words) - 18:33, 19 March 2023
  • The adder is split into two parts. The left-most part (having four columns) calculates bit 1 o ..." cycles w.r.t. the data bus in the 6502. Each such read or write cycle is split up into two equally long phases, called '''φ1''' (phase 1) and '''φ2''' (
    38 KB (6,194 words) - 16:03, 6 March 2024
  • A byte n is read and split into two parts: code = n >> 5, and c = n & 0x1F. Byte 0xFF marks the en
    22 KB (3,728 words) - 22:15, 18 April 2024
  • IRQ/BRK is triggered under two circumstances, hence it's split name: when a software IRQ is executed (the BRK instruction), or when a hard Games can split the screen by changing the video memory address using both the $2005 and $2
    60 KB (6,819 words) - 15:46, 16 November 2021
  • ...desired location, but it can also be modified during rendering in order to split the screen. Changes made to the vertical scroll during rendering will only
    29 KB (4,660 words) - 13:56, 13 December 2023
  • ...e same frame (for example a RMW operation). Instead the user must manually split the buffer in two parts, the "read" buffer and the "write" buffer. The read
    30 KB (4,673 words) - 21:46, 1 May 2024
  • ...] (offsite link) ROM management utility. Can convert between file formats, split iNES images into PRG and CHR ROMs (use Pasofami format to do this), and muc
    35 KB (5,450 words) - 14:06, 26 June 2020
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