User:Lidnariq/MMC3 Variants: Difference between revisions

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m (fix m193)
m (ss5 doesn't have rom nametables, what was I thinking?)
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|[[iNES Mapper 068|68]] || Sunsoft 4 || 16+16F || — || 128? || 4×2 || — || 128 (256?) || ROM nametables
|[[iNES Mapper 068|68]] || Sunsoft 4 || 16+16F || — || 128? || 4×2 || — || 128 (256?) || ROM nametables
|-
|-
|[[iNES Mapper 069|69]] || [[Sunsoft FME-7]] || 4×8+8F || — || 512 || 8×1 || — || 256 || [[Sunsoft 5B audio|Expansion audio]], ROM nametables
|[[iNES Mapper 069|69]] || [[Sunsoft FME-7]] || 4×8+8F || — || 512 || 8×1 || — || 256 || [[Sunsoft 5B audio|Expansion audio]]
|-
|-
|[[iNES Mapper 073|73]] || [[VRC3]] || 16+16F || — || 256 || 8KiB RAM only || — || 0 || [[UNROM]] plus an interrupt source
|[[iNES Mapper 073|73]] || [[VRC3]] || 16+16F || — || 256 || 8KiB RAM only || — || 0 || [[UNROM]] plus an interrupt source

Revision as of 08:11, 2 September 2012

PRG CHR
iNES Mapper Short name inner outer max inner outer max
206 N108 8+8+16F 128 2×2+4×1 64
4 MMC3 8+8+16F; 8F+8+8+8F 512 2×2+4×1; 4×1+2×2 256
12 for: dbz5 MMC3 512 MMC3 2×256 512
33/48 TC0190 N108 256 N108 256
37 MMC3+'00+'161 MMC3 64; 128 256 MMC3 128 256
44 for: Super Big 7-in-1 MMC3 128; 256 1024 MMC3 128; 256 1024
45 for: Super 4-in-1 MMC3 8…512 1024 (2048?) MMC3 1…256 1024 (4096?)
47 MMC3+'161 MMC3 128 256 MMC3 128 256
49 for: Super HIK 4-in-1 MMC3; 32 128 512 MMC3 128 512
52 for: Mario 7-in-1 MMC3 128; 256 1024 MMC3 128; 256 1024
64 RAMBO-1 3×8+8F 256 MMC3; 8×1 256
74 TQROM-like (2kiB) MMC3 1024 MMC3 254
76 N108 (inflated CHR) N108 128 4×2 128
80 X1-005 3×8+8F 256 N108 256
82 X1-017 3×8+8F 512? MMC3 256
88/154 N108 (pattern split) N108 128 2×2/64 + 4×1/64 64 128
91 for: Street Fighter 3 HKO N108 128 4×2 512
95 N108 (nametable) N108 128 N108 32
112 "chinese" N108 N108 256 N108 256
115 for: Thunderbolt 2 (ch) MMC3; 16+16F; 16+8+8F 128 (256?) MMC3 256 512
118 TLSROM MMC3 512 MMC3 128
119 TQROM (8kiB) MMC3 512 MMC3 64
158 RAMBO-1 (nametable) 3×8+8F 256 MMC3; 8×1 128
165 MMC2 × MMC3 MMC3 512 2×4 128
182 for: Pocahontas MMC3 256 (512?) MMC3 256
189 MMC3 × BNROM 32 512 MMC3 256
191 TQROM-like (2kiB) MMC3 256 (512?) MMC3 128
192 TQROM-like (4kiB) MMC3 512? MMC3 252
194 TQROM-like (2kiB) MMC3 512? MMC3 254
195 TQROM-like (4kiB) MMC3 512? MMC3 252
205 for: 3-in-1 MMC3 128; 256 512 MMC3 128; 256 512
207 X1-005 (nametable) 3×8+8F 256 N108 128
245 MMC3 × SUROM MMC3 512 1024 8kiB RAM only 0
Not-particularly-MMC3-like ASIC mappers Comments
See Comparison of Nintendo mappers for MMC1, MMC2, MMC4, MMC5
16/153/159 Bandai FCG 16+16F 256? 8×1 256
18 Jaleco SS88006 3×8+8F 256? 8×1 256
19/210 Namco 106 3×8+8F 512 8×1 256 Expansion audio, ROM nametables
21/23/25 VRC4 MMC3 256 8×1 256
22/23 VRC2 N108 256 8×1 256
24/26 VRC6 16+8+8F 256 8×1 256 Expansion audio
32 Irem G101 MMC3 256 8×1 256?
65 Irem H3001 3×8+8F 256 (512?) 8×1 256
67 Sunsoft 3 16+16F 128? 4×2 128?
68 Sunsoft 4 16+16F 128? 4×2 128 (256?) ROM nametables
69 Sunsoft FME-7 4×8+8F 512 8×1 256 Expansion audio
73 VRC3 16+16F 256 8KiB RAM only 0 UNROM plus an interrupt source
75 VRC1 3×8+8F 128 2×4 128
85 VRC7 3×8+8F 512 8×1 256 Expansion audio
90/209 for: Tekken 2 HKO 8+32F; 8+16+16F; 4×8+8F;
8+32; 8+2×16; 4×8
1024 1×8; 2×4; 4×2; 8×1 256 ROM nametables
97 Irem TAM-S1 16F+16 256 8KiB RAM only 0 UNROM plus H/V/1sc mirroring control
116 MMC1 × MMC3 × VRC2 MMC3; 16+16F; 16F+16; 32 256 MMC3; 2×4; 8×1 512??
193 NTDEC TC-112 8+24F 256 4+2+2 256
246 for: Fong Shen Bang - Zhu Lu Zhi Zhan 4×8 512? 4×2 512?
252 for: San Guo Zhi N108 256? 8×1 128?