File:Safe areas.png: Difference between revisions

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(Diagram of safe area on 5.37 MHz NTSC VDPs like the NES PPU ;Red: Danger Zone, top and bottom 8 lines :Most TVs hide all of this. Keep NES scroll seam artifacts here if possible. Later consoles don't even generate this. ;Yel...)
 
m (comma)
Line 5: Line 5:
;Yellow: Action Safe Area, 256x224, (0, 8)-(255, 231)
;Yellow: Action Safe Area, 256x224, (0, 8)-(255, 231)
:Most TVs show some of this.
:Most TVs show some of this.
;Blue: PocketNES Safe Area, 240x212, (8. 16)-(247, 227)
;Blue: PocketNES Safe Area, 240x212, (8, 16)-(247, 227)
:Practically all TVs show this. Platforms, pits, and indicators are fine.
:Practically all TVs show this. Platforms, pits, and indicators are fine.
;Gray: Title Safe Area, 224x192, (16, 24)-(223, 215)
;Gray: Title Safe Area, 224x192, (16, 24)-(223, 215)

Revision as of 16:48, 17 July 2017

Diagram of safe area on 5.37 MHz NTSC VDPs like the NES PPU

Red
Danger Zone, top and bottom 8 lines
Most TVs hide all of this. Keep NES scroll seam artifacts here if possible. Later consoles don't even generate this.
Yellow
Action Safe Area, 256x224, (0, 8)-(255, 231)
Most TVs show some of this.
Blue
PocketNES Safe Area, 240x212, (8, 16)-(247, 227)
Practically all TVs show this. Platforms, pits, and indicators are fine.
Gray
Title Safe Area, 224x192, (16, 24)-(223, 215)
Marked on Nintendo background planning sheet. Keep menus, score, dialogue, and legal notices here.

Made by Damian Yerrick in February 2017. Dedicated to public domain using Creative Commons Zero (CC0).

This version is scaled to correct NTSC pixel aspect ratio (8:7). File:Safe areas (pixel perfect).png is unscaled.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current21:56, 21 September 2021Thumbnail for version as of 21:56, 21 September 2021640 × 480 (7 KB)>Maintenance script== Summary == Importing file

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