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  • 33 bytes (4 words) - 15:54, 25 May 2013
  • This section mostly group all the possible [[:Category:Pinouts|hardware pinout]] into one single page.
    4 KB (470 words) - 07:02, 13 October 2022
  • 20 bytes (2 words) - 19:43, 29 October 2015
  • * how console works and how to interact with CPU and PPU on hardware level, ...ic also need notice this, for example, when inverting the WRAMCE of [[MMC1#Hardware|AX5904]], 74LS04 works, 74LVC1G04 not.
    24 KB (3,566 words) - 19:35, 13 February 2023

Page text matches

  • == Hardware interface ==
    757 bytes (98 words) - 08:16, 19 January 2024
  • == Hardware interface ==
    755 bytes (95 words) - 01:44, 19 January 2023
  • ...8]] has been tentatively reserved by the FCEUX developers to mean the same hardware as UNIF MAPR <tt>158B</tt>.
    130 bytes (21 words) - 00:24, 27 December 2017
  • ...7]] has been tentatively reserved by the FCEUX developers to mean the same hardware as UNIF MAPR <tt>PEC-586</tt>.
    133 bytes (21 words) - 00:21, 27 December 2017
  • ...9]] has been tentatively reserved by the FCEUX developers to mean the same hardware as UNIF MAPR <tt>F-15</tt>, an MMC3 multicart.
    149 bytes (24 words) - 00:27, 27 December 2017
  • ==Hardware interface==
    1 KB (170 words) - 20:23, 15 April 2021
  • This page lists all major hardware reference divided by categories in their simplest form. From this list, yo === Hardware reference ===
    3 KB (387 words) - 02:07, 16 February 2024
  • ...y. It is often the case that early homebrew ROMs will not run correctly on hardware. Since the release of the [[PowerPak]] in 2008, and general improvement in ...only appear due to lack of popular support in emulators, or sometimes even hardware limitations of flash-carts like the [[PowerPak]].
    2 KB (252 words) - 17:57, 24 January 2023
  • ==Hardware implementation==
    1 KB (188 words) - 16:09, 1 May 2023
  • == Hardware interface ==
    1 KB (147 words) - 02:59, 19 January 2023
  • == Hardware ==
    1 KB (171 words) - 21:42, 25 October 2020
  • ==Hardware== This hardware involves three [[7400]], two [[7410]], a [[7432]], a [[7474]], a [[74138]],
    1 KB (199 words) - 19:58, 22 June 2019
  • == Hardware ==
    1 KB (200 words) - 22:25, 9 June 2016
  • ...banking similar to [[UNROM]] without bus conflicts, but has additional ADC hardware (different from [[NES 2.0 Mapper 515]]) for its custom microphone socket at
    287 bytes (37 words) - 12:40, 14 March 2018
  • [[Category:Hardware]]
    559 bytes (83 words) - 17:54, 29 January 2023
  • == Hardware ==
    1 KB (191 words) - 06:23, 7 April 2021
  • == Hardware ==
    1 KB (216 words) - 02:06, 14 September 2023
  • ...g modes are not compatible, and trying to run either game with the other's hardware will produce major graphical glitching or lockups. == Hardware ==
    2 KB (352 words) - 09:43, 1 February 2024
  • == Hardware == ...lation, the 8KiB banks are arranged as 0, 1, 2, 3, 0alternate, empty. (The hardware adds a wire to EPROM socket 2D or 6D, connecting OUT2 to A13)
    3 KB (451 words) - 17:13, 10 September 2017
  • ...e.org/details/youtube-M2-ovBQW978 hangs after completing level 4-4 on real hardware]) ...be-M2-ovBQW978 hardware video recording] seems to indicate that the actual hardware does not have a functioning IRQ counter.
    2 KB (261 words) - 09:56, 1 May 2018
  • == Hardware ==
    2 KB (346 words) - 21:20, 15 July 2019
  • ...Baby" (really Bio Miracle Bokutte Upa). While they likely used different hardware, they can both be encompassed by a single mapper. ...gers after 24576 ($6000) have elapsed. FCEUX's source implies that the IRQ hardware is a 15-bit counter, and IRQ is asserted while the two MSBs are set, i.e. i
    2 KB (282 words) - 00:45, 18 April 2018
  • As the interface hardware was never released commercially, the information on this page is based on o == Hardware ==
    4 KB (578 words) - 00:17, 10 April 2024
  • === Hardware behaviors === * [[Visual 2C02]]: A hardware-level PPU simulator
    3 KB (446 words) - 05:01, 14 February 2023
  • == Hardware interface == There are (at least) two hardware revisions of the PCB inside, [http://archive.is/r170z] <!-- formerly http:/
    3 KB (419 words) - 00:39, 20 April 2020
  • == Hardware ==
    2 KB (341 words) - 23:48, 6 September 2015
  • ...24 selects between PRG-ROM (0) and 64 KiB of PRG-RAM (1), which the OneBus hardware can map to both CPU and PPU address space.
    430 bytes (70 words) - 14:05, 18 December 2021
  • == Hardware interface ==
    3 KB (415 words) - 22:03, 9 November 2023
  • == Hardware ==
    3 KB (396 words) - 21:51, 26 February 2020
  • == Hardware mapping ==
    3 KB (391 words) - 22:43, 2 March 2024
  • == Hardware == It is very likely that the support hardware is a [[74161|74HC161]] latch and a [[7400|74HC00]] quad NAND gate, based on
    3 KB (461 words) - 04:02, 15 May 2019
  • ...though these games can evidently be emulated as a weird kind of GNROM, the hardware does something quite different: ...e PCB, with no ASIC. They were also released in other regions on different hardware, and ''only'' Gluk's editions are compatible with the above-mentioned CHR b
    2 KB (275 words) - 19:51, 6 September 2018
  • == Hardware ==
    2 KB (410 words) - 23:09, 20 May 2020
  • == Hardware ==
    3 KB (415 words) - 06:17, 5 March 2019
  • == Hardware == ...3 to be used to select up to 512 KB of PRG ROM for an oversized AxROM. In hardware this could be implemented by using an octal latch in place of the quad latc
    3 KB (526 words) - 17:37, 4 February 2024
  • ...ed by emulators (to indicate to themselves that they are emulating the FDS hardware).
    649 bytes (104 words) - 03:44, 17 May 2020
  • == Hardware ==
    3 KB (424 words) - 22:03, 10 September 2015
  • The underlying hardware is a little more capable, but is wired in a way such that that is inaccessi
    898 bytes (102 words) - 22:21, 19 February 2020
  • ...but a 300Ω resistor was added between CPU D0 and the combination of mapper hardware and ROM. This addition means that ''only'' the ROM's ''least significant bi
    920 bytes (120 words) - 20:39, 30 August 2022
  • * PRG ROM size: Hardware supports at most 256 KiB * CHR ROM size: Hardware supports at most 128 KiB
    3 KB (514 words) - 19:22, 18 February 2020
  • Like [[INES Mapper 050]], this hardware produces an interrupt 4096 M2 cycles after the IRQ is enabled. The corresponding hardware is a [//forums.nesdev.org/viewtopic.php?p=217200#p217200 CD4020 functioning
    2 KB (298 words) - 21:00, 16 August 2022
  • ...e, such as a joypad or a cartridge that always drives /IRQ. If conflicting hardware is not present, these can be used as inputs to the console. ...e, such as a joypad or a cartridge that always drives /IRQ. If conflicting hardware is not present, these can be used as inputs to the console.
    5 KB (798 words) - 12:15, 10 August 2022
  • * [[CPU pinout|CPU pin-out and signals]], and other [[hardware pinout|hardware pin-outs]]
    2 KB (361 words) - 05:35, 11 January 2023
  • == Hardware == This hardware has a trivial oversize definition that supports 8 MiB PRG and 1 MiB CHR, ma
    3 KB (536 words) - 09:12, 10 January 2024
  • == Hardware interface == == Hardware ==
    7 KB (757 words) - 22:04, 9 November 2023
  • ...ico'' on that multicart has graphical glitches during attract mode on real hardware.
    759 bytes (86 words) - 06:40, 26 May 2020
  • ...it should not yet be allocated. There is no end to possible variations of hardware, and there is no need to speculate on the future. If you want to work on a 0: SL (all known hardware) <br>
    4 KB (649 words) - 19:09, 18 January 2023
  • ...egister and extended support for legacy mappers. While the original OneBus hardware only has MMC3-compatible registers, this type can directly emulate CNROM, U ...rt the background music, which however does not actually occur because the hardware blocks accesss to the playback address registers while the sample is still
    4 KB (602 words) - 14:37, 12 September 2022
  • Hardware consists of regular MMC3 chip connected in different way:
    841 bytes (130 words) - 20:10, 14 April 2023
  • == Hardware == Expansion audio hardware configuration from HVC-ETROM-02:
    5 KB (774 words) - 04:50, 3 April 2023
  • ...selection screen [https://youtu.be/YIdkWZuoRXM will shake greatly on real hardware], and therefore is not an emulation fault.
    1 KB (182 words) - 18:32, 29 May 2020
  • == Hardware interface ==
    4 KB (532 words) - 01:37, 16 May 2023
  • == Hardware == == Usage of port pins by hardware type ==
    17 KB (2,272 words) - 07:11, 20 January 2024
  • == Hardware ==
    4 KB (590 words) - 07:09, 13 May 2021
  • Hardware on the board includes
    1 KB (146 words) - 00:03, 19 February 2023
  • ...n a NES or on a PC with an appropriate player which emulates the NES sound hardware and CPU.
    1 KB (190 words) - 00:27, 3 October 2022
  • == Hardware ==
    4 KB (570 words) - 08:25, 10 January 2024
  • ...u to plug in your oldschool controllers both on the Wii and their original hardware. But unfortunately, ...e of controller connector. In America, Europe and even Japan, the Nintendo hardware used a NES 7-pin connector instead.
    8 KB (1,453 words) - 20:11, 18 December 2012
  • ...writes. No games seem to rely on it, though. It also says that the mapper hardware is made of a 74LS74A, 74LS273, [[74139|74LS139]], [[7402|74LS02]], and [[74
    2 KB (175 words) - 01:32, 13 July 2017
  • The NES hardware follows the DACs with a [//archive.nesdev.org/NESAudio.gif surprisingly inv The Famicom hardware instead ONLY specifies a first-order high-pass filter at 37 Hz, followed by
    4 KB (495 words) - 18:54, 13 December 2021
  • ...ehaviors contradict other emulators and have not been verified on original hardware.
    1 KB (170 words) - 09:53, 18 June 2022
  • ...y to [irc://irc.efnet.org/nesdev #nesdev] for assistance with your code or hardware related inquiries or interests. ; Code or hardware related questions are better suited for most operators
    5 KB (822 words) - 04:19, 21 March 2020
  • ==Hardware design==
    6 KB (744 words) - 20:03, 1 March 2020
  • ...$0000-$0FFF: 4 KiB CHR RAM bank, fixed to the first bank, but see notes in Hardware. == Hardware ==
    5 KB (863 words) - 17:15, 19 October 2020
  • The present hardware seems to be:
    2 KB (197 words) - 12:12, 2 April 2018
  • ...0-000 board, used for the multicart ''2-in-1 Uzi Lightgun'' (MGC-002). Its hardware can function as an [[MMC1]] or as [[INES Mapper 070]].
    928 bytes (127 words) - 14:58, 18 February 2018
  • The most significant bit of H is always set in hardware. (i.e. its range is 4 to 7)
    1 KB (184 words) - 21:27, 27 May 2020
  • * hardware interrupts IRQ & NMI will push the B flag as being 0. * recording a pending hardware interrupt (using a control signal called D1x1)
    6 KB (1,000 words) - 01:25, 11 February 2022
  • *(optional) Bank switching hardware for the ROMs ...ssential as it allows you to gain experience to the memory mappings of the hardware and management of the same.
    7 KB (1,036 words) - 11:11, 13 December 2023
  • ...to run at real time, especially if it's possible to interact with original hardware. === Simulating in hardware ===
    6 KB (965 words) - 07:55, 10 February 2022
  • On physical hardware, bankswitching by the VTxx console itself can only be used if the cartridge ...ister address mangling]]. These images cannot be run unchanged on physical hardware, and were intended to be run by Waixing's proprietary VTxx emulator found o
    3 KB (479 words) - 22:24, 16 December 2022
  • == Hardware ==
    5 KB (735 words) - 03:36, 31 May 2020
  • ...hub.com/Feuerwerk/fpgaNES fpgaNES] || Feuerwerk42 || VHDL, Verilog / FPGA (hardware) || [http://forums.nesdev.org/viewtopic.php?f=3&t=13966&p=166338 Announceme | [https://github.com/zf3/nes260 NES260] || fenzo || Verilog / FPGA (hardware) || [https://forums.nesdev.org/viewtopic.php?t=24041 Announcement] for Xili
    16 KB (2,156 words) - 05:00, 4 May 2024
  • == Hardware ==
    5 KB (732 words) - 00:17, 18 March 2023
  • The original hardware dummies out the upper three bits, but they could have been connected. The original hardware dummies out the top bit, but it could have been connected.
    3 KB (525 words) - 20:21, 2 October 2019
  • == Hardware ==
    5 KB (760 words) - 16:39, 24 April 2020
  • The "hardware test" menu (seen when pressing SELECT+A+B during the menu) expects the jump
    1 KB (147 words) - 06:50, 26 May 2020
  • ...Y. Company's hacked versions as well, but was not adjusted for the simpler hardware and thus will fail some tests.
    3 KB (428 words) - 19:33, 24 April 2019
  • There are 6 DIP switches. They are software-readable and have no other hardware function. They read as 0 in the off/up position and 1 in the on/down positi ...arates it into bitplanes, and copies it into CHR-RAM, but in the finalized hardware, all of this is automated, there are two screen buffers, and the Game Boy s
    8 KB (1,287 words) - 23:41, 24 December 2022
  • ...has broken sound [https://www.youtube.com/watch?v=Rgt9cWk0yh0 even on real hardware]. Other conversions of the game that run under [[INES Mapper 042]] do not s
    1 KB (204 words) - 09:36, 25 April 2018
  • ...memory can only be placed where it does not interfere with other readable hardware, which would produce a [[bus conflict]]. While cartridges can map readable ...to anything normally returns [[Open bus behavior|open bus]]. The cartridge hardware may affect open bus behavior across the entire CPU address space, such as b
    4 KB (590 words) - 15:05, 19 March 2024
  • ...ely. Both FCEUX and Nestopia disable the counter when it fires. The actual hardware is more likely a 13-bit counter with its MSB inverted into the Famicom's /I
    2 KB (226 words) - 22:13, 26 August 2019
  • == Hardware ==
    6 KB (987 words) - 01:46, 19 February 2023
  • All address decoding and chip enable handling are handled by the NES hardware; the only integrated circuits on the board are the PRG ROM, CHR ROM, and (i
    2 KB (241 words) - 04:44, 11 September 2014
  • == Hardware ==
    5 KB (846 words) - 16:57, 7 December 2021
  • ....de/fullsnes.htm#snescontrollershardwareidcodes FullSNES:] SNES Controller Hardware ID Codes</ref> such as a [[mouse]] or a Virtual Boy controller.
    2 KB (266 words) - 05:26, 18 January 2024
  • ...e_MiraclePiano.html] (has some description of features and a review of the hardware).
    2 KB (284 words) - 00:45, 12 April 2020
  • == Hardware ==
    6 KB (991 words) - 01:05, 2 November 2023
  • * FCEUX implementation is not 100% accurate with hardware. Here are differences: ...e (where interrupt comes too early). Improving mapper in the way that real hardware works makes the game work in NTSC/PAL mode, but the game in PAL is almost u
    4 KB (637 words) - 16:38, 7 September 2017
  • There are three hardware variants: ...om's controller ports are normally not connected, but there is a published hardware modification to use an NES Zapper.
    6 KB (1,045 words) - 17:33, 17 January 2024
  • ...B CHR-RAM switching, causing a glitched cursor on the title screen on real hardware.
    4 KB (572 words) - 20:26, 17 May 2021
  • ...com/pmonta/FPGA-netlist-tools FPGA project] to implement the simulation in hardware. We have (as yet) unpublished simulators in python and C.
    3 KB (353 words) - 07:55, 10 February 2022
  • == Hardware ==
    7 KB (1,013 words) - 05:10, 18 August 2023
  • == Hardware ==
    8 KB (1,214 words) - 02:08, 5 May 2024
  • ...iB. FCEUX emulates outer PRG ROM bank 3 being identical to bank 2. On real hardware, selecting bank 3 would activate two memory chips at the same time, which m
    2 KB (294 words) - 20:28, 31 May 2018
  • ...or has used writes to $4444 for debugging purposes, without any associated hardware functionality related to this mapper.</ref> ...RG ROM A20-A14 as described above. These may be used to verify emulator or hardware implementations.
    11 KB (1,646 words) - 01:01, 21 September 2023
  • ...written on General's Son?; once written, changes to V/H, or difference in hardware?)
    2 KB (295 words) - 20:54, 31 March 2023
  • ...6 is used for Benshieng multicarts. Its UNIF mapper is '''BMC-BS-5'''. The hardware latches the address rather than the data bus bits.
    2 KB (242 words) - 12:13, 10 February 2018
  • == Hardware == ...RAM chips and an ASIC with DRAM controller, IRQ hardware, sound generation hardware, serial interface for the disk drive, and parallel port. The Disk Drive has
    10 KB (1,569 words) - 07:51, 20 April 2024
  • == Hardware ==
    8 KB (1,144 words) - 19:05, 26 March 2023
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