User contributions for Tepples
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3 November 2018
- 21:4621:46, 3 November 2018 diff hist +436 INES Mapper 006 Move mode-specific notes to mode sections and identify mode 1 as UN1ROM after lidnariq compared this mapper to the Action 53 mapper in https://forums.nesdev.com/viewtopic.php?p=228394#p228394
31 October 2018
- 13:2113:21, 31 October 2018 diff hist +347 Talk:List of games with significant regional differences →If Rainbow Islands, why not Maniac Mansion?: new section
13 October 2018
- 02:5902:59, 13 October 2018 diff hist 0 File:Safe areas.png fix factual error in right coordinate of title safe
- 02:5802:58, 13 October 2018 diff hist 0 File:Safe areas (pixel perfect).png Tepples uploaded a new version of File:Safe areas (pixel perfect).png current
- 02:5802:58, 13 October 2018 diff hist 0 File:Safe areas.png Tepples uploaded a new version of File:Safe areas.png
5 October 2018
- 16:3416:34, 5 October 2018 diff hist +470 Overscan Rewrite lead section
1 October 2018
- 14:0914:09, 1 October 2018 diff hist +93 INES Mapper 163 summarize conjecture about internals
12 September 2018
- 23:2123:21, 12 September 2018 diff hist +139 Sunsoft 5B audio →Sound: More explicitly contrast lack of +1 in these formulas with those of other pulse channels
10 September 2018
- 19:5419:54, 10 September 2018 diff hist −421 m Nestech.txt →Acronyms: convert to dt/dd pairs
5 September 2018
- 03:3603:36, 5 September 2018 diff hist +54 Limitations →Music: Apparently the standard term is rhythm game
- 00:3000:30, 5 September 2018 diff hist 0 m Nestech.txt →Background Scrolling: CNP error in vertical mirroring table
4 September 2018
- 22:1622:16, 4 September 2018 diff hist +304 N File:Mfr icon reserved.png Icon intended to represent a homebrew mapper that has had a number assigned, but its precise definition is under construction. Inspired by the "switch palace" mechanic of ''Super Mario World''. By Damian Yerrick; dedicated to pub... current
- 22:0922:09, 4 September 2018 diff hist −157 Mapper The plan to assign planes 1 and 2 by analogy with the Supplemental Multilingual Plane and Supplemental Ideographic Plane of Unicode appears not to have been well received.
- 03:1703:17, 4 September 2018 diff hist −25 Nestech.txt errata The new goal of this document
- 02:5402:54, 4 September 2018 diff hist −89 Nestech.txt →Registers: I actually patched in most of the errata while moving Registers up here
- 02:5202:52, 4 September 2018 diff hist +54 Nestech.txt Purpose in lead section
- 02:5002:50, 4 September 2018 diff hist −1,639 Nestech.txt wikify Joypad; move Registers into place
- 02:0702:07, 4 September 2018 diff hist −332 Nestech.txt →Unwikified: Programming, Emulation, and Reference sections. That leaves two more
- 01:4001:40, 4 September 2018 diff hist +1,031 Nestech.txt →Unwikified: here are PPU, File Formats, and stubs for audio and mappers
- 01:3801:38, 4 September 2018 diff hist −239 Nestech.txt errata →PPU: On reread, caught "can reset" in M
- 00:3900:39, 4 September 2018 diff hist −64 Nestech.txt →Unwikified: wikify CPU
- 00:2700:27, 4 September 2018 diff hist +63,789 Nestech.txt It starts
3 September 2018
- 23:4323:43, 3 September 2018 diff hist 0 m Talk:Nestech.txt errata Tepples moved page Talk:Nestech.txt to Talk:Nestech.txt errata: Clarify the purpose of this document pending whether koitsu decides to let us incorporate the document itself into the wiki as a different way of explaining things current
- 23:4323:43, 3 September 2018 diff hist +37 N Talk:Nestech.txt Tepples moved page Talk:Nestech.txt to Talk:Nestech.txt errata: Clarify the purpose of this document pending whether koitsu decides to let us incorporate the document itself into the wiki as a different way of explaining things current
- 23:4323:43, 3 September 2018 diff hist 0 m Nestech.txt errata Tepples moved page Nestech.txt to Nestech.txt errata: Clarify the purpose of this document pending whether koitsu decides to let us incorporate the document itself into the wiki as a different way of explaining things
- 23:4323:43, 3 September 2018 diff hist +32 N Nestech.txt Tepples moved page Nestech.txt to Nestech.txt errata: Clarify the purpose of this document pending whether koitsu decides to let us incorporate the document itself into the wiki as a different way of explaining things
2 August 2018
- 15:2815:28, 2 August 2018 diff hist +122 Programming MMC1 →References: snrom-template current
- 15:2715:27, 2 August 2018 diff hist +151 Programming UNROM →See also: pinobatch/snrom-template
29 July 2018
- 15:2515:25, 29 July 2018 diff hist +825 Famicom →Differences from NES: Players expect controller 3 to behave as controller 1; some controllers have different protocols; noise on early revs; RGB PPU; language that players can read; split into subsections Input, Output, and Other
26 July 2018
- 19:2419:24, 26 July 2018 diff hist +100 PPU power up state Entropy that may exist in the unspecified values
- 19:1619:16, 26 July 2018 diff hist +553 PPU power up state "pattern" and "mostly" get confusing. Per https://forums.nesdev.com/viewtopic.php?f=3&t=17584 is there even a benefit in describing what a particular lot is "mostly" set to?
24 July 2018
- 02:5602:56, 24 July 2018 diff hist +15 PPU scrolling →The common case: With the release of a competently designed platformer under a free software license, this nonfree image is replaceable.
- 02:5302:53, 24 July 2018 diff hist +199 N File:NTS scrolling seam.gif Animation explaining how to perform scrolling across a horizontal playfield longer than 512 pixels. It uses the first four screens of a level in ''Nova the Squirrel'' (copyright 2018 Joshua Hoffman).
20 July 2018
- 15:2315:23, 20 July 2018 diff hist −1 APU Sweep →Updating the period: Reflect rename of "not in range" to "muting the channel" elsewhere
- 15:1915:19, 20 July 2018 diff hist +8 APU Sweep →Muting: Avoid passive voice per https://forums.nesdev.com/viewtopic.php?p=221611#p221611
15 July 2018
- 19:4319:43, 15 July 2018 diff hist +84 Nestech.txt errata →Joypads, paddles, expansion ports: U-Force follows the report with 0
28 April 2018
- 19:1819:18, 28 April 2018 diff hist +221 Myths →Largest game: A Winner Is You
- 19:1219:12, 28 April 2018 diff hist +231 Myths →Mappers: MTPO speling
14 April 2018
- 19:5819:58, 14 April 2018 diff hist +406 Talk:Overscan →Difference between PocketNES safe area and title safe area?: Pathological vs. non-pathological TVs; N's BG sheets
10 April 2018
- 04:4404:44, 10 April 2018 diff hist −1 m Catch-up →Rewind to checkpoint: spelling: "SA1". The hyphen is always after S, and only in abbreviations with 4+ characters.
1 April 2018
- 17:4517:45, 1 April 2018 diff hist +431 Clock rate Dendy mode was called Micro Genius first
16 March 2018
- 04:4304:43, 16 March 2018 diff hist +27 Emulator tests →Mapper-specific Tests: test28 is updated
- 04:3104:31, 16 March 2018 diff hist +42 User:Tepples No edit summary
- 04:2904:29, 16 March 2018 diff hist +3 Action 53 mapper →External links: test28 is updated
- 04:2904:29, 16 March 2018 diff hist −4 Action 53 mapper/Reference implementations Holy Diver Batman is now called Holy Mapperel current
11 March 2018
- 14:2814:28, 11 March 2018 diff hist +61 Mask ROM pinout →Signal descriptions: what OE stands for; faster response was backward
5 March 2018
- 23:3223:32, 5 March 2018 diff hist −159 m Implementing Mappers In Hardware use MediaWiki list syntax for all lists that don't contain a <pre>
- 23:3123:31, 5 March 2018 diff hist +10 Implementing Mappers In Hardware →1. Recovering !RESET signal from M2: mismatched tags
4 March 2018
- 15:0315:03, 4 March 2018 diff hist +82 Placeholder graphics →External links: notified by someone on another wiki
20 February 2018
- 02:4002:40, 20 February 2018 diff hist +124 Placeholder graphics RPG assets by Chasersgaming
20 January 2018
- 16:4816:48, 20 January 2018 diff hist +5,408 N Audio drivers Created page with "An '''audio driver''' or '''replayer''' is a program that runs on a game console to play music. An audio driver for NES reads music sequences and instrument definitions from t..."
- 15:5915:59, 20 January 2018 diff hist +20 Programming guide →Audio: I'm about to drop a new page Audio drivers that I had written for FamiTracker.org's wiki, but because that's delayed
10 January 2018
- 00:4700:47, 10 January 2018 diff hist +1,451 APU Noise Table: Pitches of 93-step noise on NTSC
4 January 2018
- 20:5420:54, 4 January 2018 diff hist +51 CHR ROM vs. CHR RAM →Switching to CHR RAM: More specific about what the NES 2.0's CHR RAM size value means
- 20:1320:13, 4 January 2018 diff hist +115 Tricky-to-emulate games Zippy Race is also "terrible"
- 20:0720:07, 4 January 2018 diff hist −90 Template:PinoutLegend this went over better in the topic because the lack of numbers and lack of top and bottom show more clearly that this is not a particular chip current
- 05:1105:11, 4 January 2018 diff hist +102 VT02+ CHR Pattern Data Layout →Four bits per pixel, 8 bit data bus: SNES much?
29 December 2017
- 21:4521:45, 29 December 2017 diff hist +201 Template:PinoutLegend Clarify that the depicted IC example is an example
- 14:3714:37, 29 December 2017 diff hist +1,220 N AX5202P pinout Created page with "'''AX5202P''' is the part number of an MMC3 clone found in bootleg games. There are reports that some lots of AX5202P contain a large number of factory seconds with the IR..."
- 14:1714:17, 29 December 2017 diff hist +1,310 N 88 pinout thanks Fisher
25 December 2017
- 16:4016:40, 25 December 2017 diff hist +154 Tricky-to-emulate games Mystery World Dizzy also uses the prio trick
21 December 2017
- 02:2002:20, 21 December 2017 diff hist +198 Talk:MMC3 →Poorly organized?: Can someone make Programming MMC3 blue?
25 November 2017
- 15:2615:26, 25 November 2017 diff hist +209 Forbidden Four →Background: Pocket Camp; HTTPS; not Rareware
6 November 2017
- 02:1202:12, 6 November 2017 diff hist +26 TNES Category:File formats
5 November 2017
- 22:5822:58, 5 November 2017 diff hist +169 NES 2.0 →Byte 10 (RAM size): Kev clarified what to do for self-flash mappers
- 22:5522:55, 5 November 2017 diff hist −13 UNROM 512 →Mapper: kevtris approved of this use of the battery bit
- 22:4422:44, 5 November 2017 diff hist +257 NES 2.0 →Byte 10 (RAM size): Kev clarified what to do for the 8320 bytes you get when you add 8K of RAM to an N163
25 October 2017
- 02:3102:31, 25 October 2017 diff hist +232 8-bit Multiply →External Links: 6502 Killer hacks
24 October 2017
- 14:1514:15, 24 October 2017 diff hist +939 8-bit Multiply Thwaite multiply routine
23 October 2017
- 03:0803:08, 23 October 2017 diff hist +367 Accuracy Why measurement of accuracy is intractable. Instead measure your Coq.
- 02:5202:52, 23 October 2017 diff hist 0 Program compatibility I'll use the approximate release date of the PowerPak as the threshold
- 02:3602:36, 23 October 2017 diff hist −1,853 Installing CC65 →Building CC65 on Ubuntu (Linux): Working instructions to build from git
18 October 2017
- 02:2702:27, 18 October 2017 diff hist +44 m MMC1 pinout mapper numbers
17 October 2017
- 13:2013:20, 17 October 2017 diff hist −9 m TNES damn you muscle memory
- 13:1913:19, 17 October 2017 diff hist +66 TNES Link to these misappropriation allegations
13 October 2017
- 20:0020:00, 13 October 2017 diff hist +1,771 N TNES If Nintendo would redesign iNES from scratch, it'd look like this
26 September 2017
- 18:2218:22, 26 September 2017 diff hist +24 m PPU scrolling →Details: more specifically, a mid-scanline write
- 13:2013:20, 26 September 2017 diff hist +87 PPU scrolling →Details: More pedantry about when the effects of a v change takes effect, per https://forums.nesdev.com/viewtopic.php?p=205232#p205232
24 September 2017
- 23:5123:51, 24 September 2017 diff hist +98 MMC3 →IRQ Specifics: My guess as to what Zepper meant by "260,268,276..." in revision 12181
17 September 2017
- 01:0301:03, 17 September 2017 diff hist +885 Four player adapters They're building a compatibility list at https://forums.nesdev.com/viewtopic.php?p=204677#p204677
12 September 2017
- 20:0820:08, 12 September 2017 diff hist +84 m NSF →Header Overview: word it better
- 20:0420:04, 12 September 2017 diff hist +63 NSF →Header Overview: Little endian. B00daW on FamiTracker.org Discord server asked for this clarification.
5 September 2017
- 04:0204:02, 5 September 2017 diff hist 0 Open bus behavior →Indirect indexed instruction example: I thought the low byte of the early address was correct, and just the high byte needed to be updated with carry the next cycle
29 August 2017
- 01:1301:13, 29 August 2017 diff hist +222 Level compression →Post-processing: Markov in HH85
- 01:1101:11, 29 August 2017 diff hist +191 Level compression →Metametatiles: Sonic 2
27 August 2017
- 18:2718:27, 27 August 2017 diff hist +22 Open bus behavior →PPU open bus: An article about this weak copy protection
- 18:2318:23, 27 August 2017 diff hist +1,595 Open bus behavior →Electrical basis: Three-state outputs and the 74LS139
- 15:0515:05, 27 August 2017 diff hist +135 Glossary →O: link new open bus article
- 15:0215:02, 27 August 2017 diff hist +162 Tricky-to-emulate games 2 of 2: Use dl (description list) element
- 14:5014:50, 27 August 2017 diff hist +122 Tricky-to-emulate games 1 of 2: Use dl (description list) element. I left a few unchanged so that the diff for this change can self-synchronize.
- 14:3414:34, 27 August 2017 diff hist +1 Open bus behavior →CPU open bus: Group WRAM-related cases separately from controller-related cases
- 14:3114:31, 27 August 2017 diff hist +359 Open bus behavior split CPU open bus from lead section; Paperboy citation
- 12:4312:43, 27 August 2017 diff hist +96 Open bus behavior indexed read: finish my sentence
- 12:2312:23, 27 August 2017 diff hist +1,593 Open bus behavior Add PPU open bus and electrical basis sections; add controller port for Paperboy
24 August 2017
- 15:2315:23, 24 August 2017 diff hist +140 APU Keep it simple stupid
6 August 2017
- 16:4016:40, 6 August 2017 diff hist +89 Overscan →For emulator developers: 1080p is also common nowadays
31 July 2017
- 02:1902:19, 31 July 2017 diff hist +118 INES Mapper 015 U1 is used for bus conflict avoidance
30 July 2017
- 17:1817:18, 30 July 2017 diff hist +275 Overscan →For game developers: Link to border template
- 17:1417:14, 30 July 2017 diff hist +271 N File:Border of title safe area.png The border of the title safe area (224x192 pixels) that can be placed over a 256x224 pixel screenshot from an NES emulator to estimate what will be covered up by overscan. By Damian Yerrick; dedicated to the public domain using Cr... current
- 17:1417:14, 30 July 2017 diff hist +301 N File:Border of PocketNES safe area.png The border of the PocketNES safe area (240x212 pixels, centered two pixels down) that can be placed over a 256x224 pixel screenshot from an NES emulator to estimate what will be covered up by overscan. By Damian Yerrick; dedicated... current
24 July 2017
- 16:1616:16, 24 July 2017 diff hist 0 m Programming with unofficial opcodes →Disadvantages: cc65 proper is a compiler, and it doesn't emit unofficial opcodes to my knowledge
21 July 2017
- 16:3416:34, 21 July 2017 diff hist +2,253 Talk:Sprite size Attempting to explain my wording
17 July 2017
- 16:4816:48, 17 July 2017 diff hist 0 m File:Safe areas.png comma
5 July 2017
- 16:5416:54, 5 July 2017 diff hist −94 Overscan →For game developers: Left bias isn't quite as noticeable as I had thought, possibly because of 227.333 (NES) vs. 227.5 (standard) clocks
2 July 2017
- 03:2603:26, 2 July 2017 diff hist +15 APU Envelope Quarter frames
29 June 2017
- 01:0001:00, 29 June 2017 diff hist −2 m APU Sweep →Updating the period: damn you markdown muscle memory
- 00:5700:57, 29 June 2017 diff hist +5 APU Sweep Mention earlier that the unit is half-frames
- 00:5700:57, 29 June 2017 diff hist −266 APU Sweep →Updating the period: Zero before reload does the same thing whether reload is set or clear. Thus it can be factored out into a separate step.
- 00:3200:32, 29 June 2017 diff hist +276 APU Pulse Per request from rainwarrior, get the observable output up front and center, and put the internal crap below
28 June 2017
- 23:3723:37, 28 June 2017 diff hist +263 APU Pulse Clarify LUT vs. output waveform per request at https://forums.nesdev.com/viewtopic.php?f=3&t=16158
19 June 2017
- 01:4501:45, 19 June 2017 diff hist 0 m Talk:Nesdev Protected "Talk:Nesdev": Excessive spamming: Bots didn't figure this out on the other page where this is used ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
- 01:4401:44, 19 June 2017 diff hist +404 Talk:Nesdev Transclude actual talk page
- 01:4301:43, 19 June 2017 diff hist 0 m Talk:Nesdev/current Tepples moved page Talk:Nesdev to Talk:Nesdev/current: Ad hoc protection to deter spam by poorly programmed bots current
- 01:4301:43, 19 June 2017 diff hist +33 N Talk:Nesdev Tepples moved page Talk:Nesdev to Talk:Nesdev/current: Ad hoc protection to deter spam by poorly programmed bots
18 June 2017
- 01:2801:28, 18 June 2017 diff hist −77 m NSF2 Reverting a change that was discussed only in the "Famitracker Community" Discord server
7 May 2017
- 22:2722:27, 7 May 2017 diff hist +143 PAL video Factor out 50/60 vs. PAL/NTSC differences in preparation for future addition of PAL-M
5 May 2017
- 16:0916:09, 5 May 2017 diff hist +80 Programming with unofficial opcodes "Duplicated instructions" above "NOPs" makes the intro to "NOPs" slightly smoother in my opinion
- 16:0516:05, 5 May 2017 diff hist +139 Programming with unofficial opcodes Undo revision 13740 by Pubby (talk): This sentence explains the purpose of a variable entry point to a clockslide in the first place
24 April 2017
- 17:3417:34, 24 April 2017 diff hist +40 Limitations →Driving: Article about bending the racetrack
- 15:2815:28, 24 April 2017 diff hist +393 Talk:Mirroring →Moving the bulk of scrolling update problems to scrolling page: CNP moves
- 15:1715:17, 24 April 2017 diff hist +354 The frame and NMIs →Buffer Formats: Stripe Image and Popslide current
22 April 2017
- 22:1122:11, 22 April 2017 diff hist −11 Nestech.txt errata timestamp inside ndox200.zip is October 1999
18 April 2017
- 04:2904:29, 18 April 2017 diff hist +30 Enhancement →Resolution: Nova the Squirrel uses the same VWF library as RHDE
- 04:2804:28, 18 April 2017 diff hist +86 Enhancement →Map logging: Nintaco
13 April 2017
- 17:0217:02, 13 April 2017 diff hist +56 Nesdev Wiki →Current news
5 April 2017
- 00:4600:46, 5 April 2017 diff hist +175 Tricky-to-emulate games Two more games that overwrite CHR ROM
1 April 2017
- 04:3604:36, 1 April 2017 diff hist +30 CHR ROM vs. CHR RAM →Applications: Nova the Squirrel uses the same VWF library as Action 53
26 March 2017
- 22:2522:25, 26 March 2017 diff hist +107 Glossary →R: Distinguish "rendering enabled" from "rendering in progress"
- 22:2222:22, 26 March 2017 diff hist +162 Glossary →R: wbrian requested an explicit definition of the term "rendering enabled" at http://forums.nesdev.com/viewtopic.php?f=22&t=12055
- 22:1822:18, 26 March 2017 diff hist +42 Glossary →F: Which bits of $2001 are most relevant to forced blanking
- 22:0722:07, 26 March 2017 diff hist +49 Errata →Input: link to the OAM trick
- 15:2715:27, 26 March 2017 diff hist +118 Errata →Input: OAM DMA to align to APU clock
12 March 2017
- 20:2920:29, 12 March 2017 diff hist +16 CPU interrupts →Notes: Additional article about NMI
- 20:2620:26, 12 March 2017 diff hist +267 CPU interrupts →Interrupt hijacking: Conspicuous by its absence was the address of each of the three vectors. Reported by DementedPurple at https://forums.nesdev.com/viewtopic.php?p=191016#p191016
- 02:4602:46, 12 March 2017 diff hist +10 MediaWiki:Sidebar Undo revision 13443 by Tepples (talk): Protocol-relative URLs in Sidebar not working. $wgUrlProtocols may be at fault; can't test because I lost SSH access.
- 02:3502:35, 12 March 2017 diff hist −10 MediaWiki:Sidebar Made URLs protocol-relative, fixing Myask's report at https://forums.nesdev.com/viewtopic.php?p=190971#p190971
- 02:3402:34, 12 March 2017 diff hist −5 MediaWiki:Recentchangestext Made protocol-relative, fixing Myask's report at https://forums.nesdev.com/viewtopic.php?p=190971#p190971 current
11 March 2017
- 13:3313:33, 11 March 2017 diff hist +103 Sprite overflow games →Homebrew: City Trouble
5 March 2017
- 04:2204:22, 5 March 2017 diff hist +151 List of games with significant regional differences TCRF has a multi-platform list
26 February 2017
- 17:4917:49, 26 February 2017 diff hist −1 Standard controller →Output ($4016/$4017 read): allpads.nes says $4016 D4-3 is still open bus on HVC-101
23 February 2017
- 17:0917:09, 23 February 2017 diff hist −5 INES Mapper 071 →Notes: Is this Battletoads? Simple discrete-class mapper: check. Single screen mirroring: check. Picky about timing: really check.
- 03:2603:26, 23 February 2017 diff hist 0 m NES 2.0 header for ca65 TV system typo too
- 03:2503:25, 23 February 2017 diff hist 0 m NES 2.0 header for ca65 Typo in mirroring for mapper 218
20 February 2017
- 17:0217:02, 20 February 2017 diff hist +136 Overscan →For game developers: Diagram get
- 16:5916:59, 20 February 2017 diff hist +1 m File:Safe areas (pixel perfect).png oops, don't want to include the whole enlarged version
- 16:5916:59, 20 February 2017 diff hist +43 N File:Safe areas (pixel perfect).png Unscaled version of File:Safe areas.png
- 16:5816:58, 20 February 2017 diff hist +854 N File:Safe areas.png Diagram of safe area on 5.37 MHz NTSC VDPs like the NES PPU ;Red: Danger Zone, top and bottom 8 lines :Most TVs hide all of this. Keep NES scroll seam artifacts here if possible. Later consoles don't even generate this. ;Yel...
15 February 2017
- 00:2500:25, 15 February 2017 diff hist +133 NTSC video →Color Tint Bits: 6, 10, or 12
13 February 2017
- 23:3723:37, 13 February 2017 diff hist −435 PPU registers →Color Control: $xE and $xF are unaffected. Also removed misleading color emphasis value table, as the verdict in https://forums.nesdev.com/viewtopic.php?f=16&t=15416 was that they're not even a good approximation.
12 February 2017
- 21:2321:23, 12 February 2017 diff hist +3,479 N Commissioning Draft of pitfalls when hiring a programmer. Better title might be useful.
31 January 2017
- 02:4802:48, 31 January 2017 diff hist +215 Game bugs →General bugs: Micro Machines
- 02:4502:45, 31 January 2017 diff hist +263 Program compatibility Stars Demo bug discovered by Zepper
26 January 2017
- 04:3504:35, 26 January 2017 diff hist +9 Arpeggio Pently also supports non-looped arps current
- 04:2304:23, 26 January 2017 diff hist +446 Tile compression →NES Stripe Image RLE: There exists one game using the 80-FF terminator variant. See also Popslide.
17 January 2017
- 18:5618:56, 17 January 2017 diff hist +31 m User talk:Sour secure "thread" links
- 18:5218:52, 17 January 2017 diff hist +62 User talk:Sour →Input Tests: thread for Zap Ruder
13 January 2017
- 19:3819:38, 13 January 2017 diff hist +39 PPU palettes →EGA: Better name is RGBI
- 19:3619:36, 13 January 2017 diff hist +195 Talk:PPU palettes →"classic EGA palette": Section break
- 19:3519:35, 13 January 2017 diff hist +39 PPU palettes →Chroma: Add parallelism for hue list above to emphasize that the Windows/EGA list follows, as opposed to preceding
7 January 2017
- 18:1318:13, 7 January 2017 diff hist +189 User talk:Sour →Confirmed: new section
- 05:2505:25, 7 January 2017 diff hist +89 APU Pulse Period divider is not reset on 4003/4007 write
- 05:1805:18, 7 January 2017 diff hist +197 APU →Glossary: syncing pulse phase through 0 period
- 05:1405:14, 7 January 2017 diff hist +86 APU Sweep →Updating the period: muting does not freeze the period divider per http://forums.nesdev.com/viewtopic.php?p=186150#p186150
- 05:1005:10, 7 January 2017 diff hist +28 Standard controller →Output ($4016/$4017 read): U-Force pads with 0 instead of 1
- 03:4403:44, 7 January 2017 diff hist +370 Emulator tests →Controller: Zap Ruder and allpads
2 January 2017
- 00:0200:02, 2 January 2017 diff hist +3 m Emulators →Popular: BizHawk moved
29 December 2016
- 19:4319:43, 29 December 2016 diff hist +157 Tricky-to-emulate games The Curse of Possum Hollow
28 December 2016
- 17:0717:07, 28 December 2016 diff hist +29 m APU Sweep →Calculating the target period: left out some words in a refactoring of the "shift amount is zero" logic
- 17:0317:03, 28 December 2016 diff hist +632 APU Sweep ch1/ch2 differences and muting are more related to the target period than to updates
- 16:1116:11, 28 December 2016 diff hist −16 APU Sweep Make calculation of target period more distinct as a step in the sweep unit's operation; reiterate approximate rate of APU Frame Counter
- 15:5815:58, 28 December 2016 diff hist +142 APU Pulse Sweep registers are conspicuous by absence. IMO the least astonishing thing is to link to the page describing them.
27 December 2016
- 20:2120:21, 27 December 2016 diff hist +48 Nesdev wiki:Users emailconfirmed breakage is the biggest variable here current
20 December 2016
- 18:5018:50, 20 December 2016 diff hist +285 Programming with unofficial opcodes →Disadvantages: Practical implication of non-portability
12 December 2016
- 19:2519:25, 12 December 2016 diff hist +23 Music APU period table
- 04:5104:51, 12 December 2016 diff hist +308 Tools →Pre-processors and other code (PRG) tools: shuffle.py
- 04:4504:45, 12 December 2016 diff hist +62 Tools →Assemblers, compilers, and PRG-oriented tools: Moved the most commonly used assemblers to the top
- 04:4004:40, 12 December 2016 diff hist +117 Tools →Map (nametable) editors: I rewrote 8name in Python for Concentration Room and Thwaite
- 04:3904:39, 12 December 2016 diff hist +312 Tools →Tile (CHR) editors: The version of 8ted here is deprecated. It has a bunch of crash bugs that I haven't the time to track down. Use GIMP + pilbmp2nes.py instead.
10 December 2016
- 00:3800:38, 10 December 2016 diff hist +135 Power Pad I've made a Power Pad demo https://forums.nesdev.com/viewtopic.php?p=184266#p184266
- 00:3500:35, 10 December 2016 diff hist −42 User:Tepples/Untested controllers I've made a Power Pad demo https://forums.nesdev.com/viewtopic.php?p=184266#p184266 current
7 December 2016
- 03:0703:07, 7 December 2016 diff hist +40 PPU scrolling →Frequent pitfalls: tl;dr version for both pitfalls
4 December 2016
- 18:1218:12, 4 December 2016 diff hist +1,010 Mouse →Subor Mouse: Add Hori Track, summarized from NO$NES
- 16:2316:23, 4 December 2016 diff hist +95 Mouse lead: mention Hori Track given recent exhibition at Nintendo World
1 December 2016
- 05:2305:23, 1 December 2016 diff hist +87 INES Mapper 243 See also 8259
- 05:2105:21, 1 December 2016 diff hist +4 Mirroring →Other: Emphasize close relationship between the two mappers with L-shaped as a stock mode: they're both Sachen
- 04:1004:10, 1 December 2016 diff hist +85 User:Sivak/Battle Kid: Fortress of Peril →External links: Credits
29 November 2016
- 23:4223:42, 29 November 2016 diff hist +108 NES 2.0 header for ca65 nes2mirror needs a special value for mapper 218
16 November 2016
- 04:2004:20, 16 November 2016 diff hist −213 m Talk:NESdev IRC channel Reverted edits by 69.20.131.234 (talk) to last revision by Tepples
15 November 2016
- 04:4104:41, 15 November 2016 diff hist +5 The frame and NMIs Usability of the pre-render line depends on whether PPUMASK is zeroed. Dodge that discussion for now.
- 01:0601:06, 15 November 2016 diff hist −132 m Talk:NESdev IRC channel Reverted edits by 69.20.131.234 (talk) to last revision by Tepples
14 November 2016
- 19:1319:13, 14 November 2016 diff hist −109 m Talk:NESdev IRC channel Reverted edits by 69.20.131.234 (talk) to last revision by Rainwarrior
11 November 2016
- 00:3200:32, 11 November 2016 diff hist +214 Talk:Nesdev Wiki/current →Anonymous editing: All these IPs are in the same /30 as the webserver.
- 00:2400:24, 11 November 2016 diff hist +118 Talk:Nesdev Wiki/current →Anonymous editing: Testing something
8 November 2016
- 21:5121:51, 8 November 2016 diff hist −211 m Talk:SxROM Reverted edits by 69.20.131.234 (talk) to last revision by Lidnariq
5 November 2016
- 03:2503:25, 5 November 2016 diff hist −60 Tricky-to-emulate games See also lists of games by exploited quirk
14 October 2016
- 04:0204:02, 14 October 2016 diff hist −6 m Least recently used ol
- 03:5203:52, 14 October 2016 diff hist +3,580 N Least recently used How and why Thwaite, RHDE, and my robotfindskitten implementation use LRU
- 03:4703:47, 14 October 2016 diff hist +41 Random number generator →References: See also Least recently used
9 October 2016
- 00:0800:08, 9 October 2016 diff hist +112 Talk:Random number generator →Other random number generators: LRU vs. RC4 current
- 00:0300:03, 9 October 2016 diff hist +559 Talk:Random number generator →Other random number generators: Compare to 85
22 September 2016
- 20:3020:30, 22 September 2016 diff hist +16 6502 assembly optimisations →Avoiding the need for CLC/SEC with ADC/SBC: Adding a negative may be clearer for subtracting with carry clear
- 00:0800:08, 22 September 2016 diff hist +301 PPU attribute tables times sign to ×
21 September 2016
- 15:5815:58, 21 September 2016 diff hist +659 6502 assembly optimisations →Use Jump tables with RTS instruction instead of JMP indirect instruction: There's one case where this costs memory (Temp in zero page, no tail call, performed at peak stack use) but it's a pure saving in other cases
- 15:4515:45, 21 September 2016 diff hist +20 m Talk:6502 assembly optimisations →RTS Trick cycle use: improve poetic parallelism of example code current
- 15:4315:43, 21 September 2016 diff hist +1,656 Talk:6502 assembly optimisations →RTS Trick cycle use: new section
15 September 2016
- 20:0520:05, 15 September 2016 diff hist +109 UxROM →See also: Converting UNROM to UOROM
- 01:4801:48, 15 September 2016 diff hist −4 m Overscan missing micro signs
14 September 2016
- 01:2901:29, 14 September 2016 diff hist −14 m User:Tepples "But see"? No, I don't see your butt
8 September 2016
- 02:5102:51, 8 September 2016 diff hist +39 VRC4 Quietust (_Q in #nesdev) thinks VRC stands for "Virtual ROM Controler" (sic)
7 September 2016
- 13:1513:15, 7 September 2016 diff hist +329 Talk:Tile compression →NES Stripe Image RLE: Next anticipated project is a list
5 September 2016
- 15:2515:25, 5 September 2016 diff hist +336 Talk:Tile compression →NES Stripe Image RLE: BPL
4 September 2016
- 21:0721:07, 4 September 2016 diff hist +310 Talk:Tile compression →NES Stripe Image RLE: new section
30 August 2016
- 17:0517:05, 30 August 2016 diff hist +141 Tricky-to-emulate games RHDE uses the same behind-BG quirk as SMB3. Are homebrew games published on cart eligible? In lists of games using one quirk, to what extent does notability (licensed vs. homebrew) override alphabetical order?
28 August 2016
- 20:0520:05, 28 August 2016 diff hist 0 MediaWiki:Sidebar New HTML snapshot
- 16:4816:48, 28 August 2016 diff hist +212 Color $0D games →Tests: 240p test suite
23 August 2016
- 22:3822:38, 23 August 2016 diff hist 0 APU basics Clarify in lead section that this is a tutorial current
- 22:3722:37, 23 August 2016 diff hist +149 APU basics →Register initialization: Briefly list APU features that the initialization disables
26 July 2016
- 00:4800:48, 26 July 2016 diff hist +279 PRG RAM circuit →PRG /CE delay: lidnariq's delay
21 July 2016
- 14:2514:25, 21 July 2016 diff hist +223 PPU scrolling →Explanation: Reiterate that fine X doesn't "count" during rendering per misunderstanding at http://forums.nesdev.com/viewtopic.php?p=175852#p175852
17 July 2016
- 13:4613:46, 17 July 2016 diff hist +2,593 N User:Tepples/Untested controllers Wishlist
- 13:1013:10, 17 July 2016 diff hist +85 User:Tepples Redlink for new page about controller tests that don't yet exist
15 July 2016
- 23:0823:08, 15 July 2016 diff hist +252 N User talk:Myask/Universal Mapper Description Language →Reinventing Verilog much?: new section
- 03:2503:25, 15 July 2016 diff hist +74 Tricky-to-emulate games B-Wings had terrible programmers http://forums.nesdev.com/viewtopic.php?p=175458#p175458
13 July 2016
- 02:4202:42, 13 July 2016 diff hist +210 Talk:MMC5 pinout →CHR enable lines...where?: RM4−∞
11 July 2016
- 23:4123:41, 11 July 2016 diff hist +94 Talk:Random number generator →Explaining edit for simplification and "advanced" page: Good call
- 02:4102:41, 11 July 2016 diff hist +66 m Random number generator clarify further the role of prng_xbits
- 02:3702:37, 11 July 2016 diff hist +290 Random number generator →Linear feedback shift register: prng_xbits generalization
- 02:2802:28, 11 July 2016 diff hist +25 m Nestech.txt errata SRAM: clarify what "here" means
8 July 2016
- 12:3612:36, 8 July 2016 diff hist +464 2A03 It was requested in http://forums.nesdev.com/viewtopic.php?f=9&t=14421 to document the long-standing discrepancy between "$4018-$FFFF" and "$4020-$FFFF"
- 12:3112:31, 8 July 2016 diff hist +92 CPU memory map This is as short as I can make the explanation of $4018-$401F, per http://forums.nesdev.com/viewtopic.php?f=9&t=14421
27 June 2016
- 18:4718:47, 27 June 2016 diff hist +263 Detect TV system "What to change" may be clearer as bullet points.
- 13:2713:27, 27 June 2016 diff hist +177 Clock rate move CPU-related lines above PPU-related lines
- 13:1813:18, 27 June 2016 diff hist +150 Clock rate Frame counter differs between CPUs
26 June 2016
- 02:5802:58, 26 June 2016 diff hist +358 User:Tepples Pently is coming
- 02:4502:45, 26 June 2016 diff hist +285 RTS Trick →Games that use the RTS Trick: Pently 5 is in development right now, and prerelease 5 switched from a branch tree to RTS dispatch
22 June 2016
- 19:2319:23, 22 June 2016 diff hist +42 PPU sprite priority transparent background pixels always cause the frontmost sprite to be shown regardless of priority
20 June 2016
- 15:3915:39, 20 June 2016 diff hist +841 APU Envelope added ASCII diagram analogous to that in APU Pulse
19 June 2016
- 14:0614:06, 19 June 2016 diff hist +48 PAL video why the simple method isn't as effective
- 13:5313:53, 19 June 2016 diff hist +59 m PAL video twelve times what? fix brain fart
- 13:5113:51, 19 June 2016 diff hist +138 PAL video link to more tractable 53.2 MHz resampled version
- 13:4813:48, 19 June 2016 diff hist +145 m File:PAL signal 6538 53.2MHz.png correct 250 MHz link current
- 13:4413:44, 19 June 2016 diff hist +403 N File:PAL signal 6538 53.2MHz.png One field of raw composite video from a PAL famiclone resampled to 53.2 MHz (twice the PAL master clock), for testing PAL video decoders. Ten pixels in this capture correspond to one NES pixel; twelve correspond to one cycle of the color subcarrier...
- 12:2912:29, 19 June 2016 diff hist +127 PAL video why 135 degrees
18 June 2016
- 20:1620:16, 18 June 2016 diff hist +491 NTSC video See also PAL video
- 20:1220:12, 18 June 2016 diff hist +100 NTSC video →Interactive Demo: Bisqwit's NTSC decoder
- 20:0920:09, 18 June 2016 diff hist +2,285 N PAL video Everything I know off the top of my head about this video format
- 20:0020:00, 18 June 2016 diff hist −5 m File:PAL signal 6538 250MHz.png damn you muscle memory current
- 19:5719:57, 18 June 2016 diff hist +413 N File:PAL signal 6538 250MHz.png Raw 250 MHz capture of one field of composite output from the UMC UA6538 PPU in a PAL famiclone running a palette demo. The dark stripe at far left is the horizontal sync pulse. The authentic 2C07 produces a similar signal. Use this to test your emulat...
- 01:0501:05, 18 June 2016 diff hist +164 Overscan →PAL: Dendy behaves like PAL NES in this respect
17 June 2016
- 23:4423:44, 17 June 2016 diff hist −223 Clock rate there are now a few Dendy owners on forums.nesdev.com