User contributions for Tepples

From NESdev Wiki
Jump to navigationJump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

12 June 2016

11 June 2016

9 June 2016

4 June 2016

3 June 2016

1 June 2016

30 May 2016

28 May 2016

27 May 2016

23 May 2016

22 May 2016

20 May 2016

19 May 2016

  • 20:0520:05, 19 May 2016 diff hist +171 PPU palettes→‎2C02: Sharp Nintendo TV uses 2C02, presumably because more non-Japanese-developed games ended up using lots of emphasis. Also be a bit more neutral toward use of a predefined palette

15 May 2016

11 May 2016

9 May 2016

8 May 2016

6 May 2016

5 May 2016

4 May 2016

30 April 2016

29 April 2016

25 April 2016

15 April 2016

10 April 2016

8 April 2016

7 April 2016

5 April 2016

2 April 2016

20 March 2016

18 March 2016

17 March 2016

14 March 2016

6 March 2016

29 February 2016

28 February 2016

27 February 2016

26 February 2016

25 February 2016

22 February 2016

20 February 2016

19 February 2016

16 February 2016

14 February 2016

9 February 2016

6 February 2016

5 February 2016

1 February 2016

23 January 2016

14 January 2016

11 January 2016

10 January 2016

28 December 2015

21 December 2015

18 December 2015

15 December 2015

14 December 2015

12 December 2015

19 November 2015

18 November 2015

17 November 2015

16 November 2015

11 November 2015

5 November 2015

2 November 2015

1 November 2015

31 October 2015

29 October 2015

25 October 2015

17 October 2015

15 October 2015

12 October 2015

11 October 2015

30 September 2015

18 September 2015

16 September 2015

13 September 2015

11 September 2015

9 September 2015

4 September 2015

3 September 2015

18 August 2015

16 August 2015

12 August 2015

11 August 2015

10 August 2015

8 August 2015

7 August 2015

29 July 2015

26 July 2015

18 July 2015

10 July 2015

6 July 2015

1 July 2015

17 June 2015

16 June 2015

15 June 2015

13 June 2015

11 June 2015

7 June 2015

4 June 2015

3 June 2015

31 May 2015

27 May 2015

26 May 2015

24 May 2015

23 May 2015

22 May 2015

21 May 2015

20 May 2015

18 May 2015

16 May 2015

13 May 2015

10 May 2015

4 May 2015

1 May 2015

30 April 2015

27 April 2015

23 April 2015

22 April 2015

21 April 2015

20 April 2015

19 April 2015

18 April 2015

14 April 2015

12 April 2015

11 April 2015

5 April 2015

4 April 2015

3 April 2015

2 April 2015

27 March 2015

26 March 2015

25 March 2015

24 March 2015

23 March 2015

22 March 2015

21 March 2015

19 March 2015

17 March 2015

16 March 2015

15 March 2015

14 March 2015

13 March 2015

12 March 2015

11 March 2015

10 March 2015

8 March 2015

7 March 2015

6 March 2015

5 March 2015

2 March 2015

1 March 2015

26 February 2015

25 February 2015

21 February 2015

20 February 2015

17 February 2015

15 February 2015

8 February 2015

5 February 2015

3 February 2015

2 February 2015

25 January 2015

19 January 2015

18 January 2015

4 January 2015

27 December 2014

4 December 2014

2 December 2014

28 November 2014

27 November 2014

26 November 2014

25 November 2014

24 November 2014

21 November 2014

20 November 2014

19 November 2014

15 November 2014

12 November 2014

6 November 2014

5 November 2014

3 November 2014

31 October 2014

25 October 2014

24 October 2014

  • 15:0515:05, 24 October 2014 diff hist +40 INES Mapper 116Having to switch to each mode to program that mode's bank registers means that the mode switches not only the outputs but also the enables
  • 12:1912:19, 24 October 2014 diff hist −412 INES Mapper 116So with this in place, VRC2 mode isn't really that different from a VRC2. Rephrased to avoid "the emulator" verbiage. And explained from HW perspective what would provide "CHR ROM base offset"

9 October 2014

8 October 2014

7 October 2014

30 September 2014

23 September 2014

22 September 2014

19 September 2014

14 September 2014

  • 16:0916:09, 14 September 2014 diff hist +507 N File:Sik astronaut.pngIn [http://forums.nesdev.com/viewtopic.php?p=133890#p133890 post 133890 on the BBS], Sik wrote: Managed to recover this one so better share it before it's gone. Just some (chubby) astronaut. The sprite size is 16×24 and it takes up 10 tiles for 3 fra... current

11 September 2014

31 August 2014

30 August 2014

29 August 2014

23 August 2014

21 August 2014

18 August 2014

14 August 2014

10 August 2014

9 August 2014

3 August 2014

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)